branchwiseguys/main/ModularBuildingSystemcancel
266 Commits over 181 Days - 0.06cph!
Can deploy items inside buildings. (without ownership checks etc. for now)
Looking at some door stuff...
Removed some extra files.
Old building system gone completely
More decoupling of old building system. Attempt at removal of all associated entities to a NetworkEntity that's in a subscene.
Buildlings + can now spawn NetworkEntities from a sub scene.
Removed a LOT of the old building system
Just a quick rename of some classes first...
Buildings are basically fully networked now. All collision data and room volumes are loaded on client and server.
Room trigger volumes are now generated!
Room tool feeling pretty functional.
ECS stuff to be able to instantiate building data when in play mode and loading from sub scene.
ECS / Subscene buildings now generate collision.
Fixed game mode not working with zero buildings in the scene
Nuked A LOT of old building code
lods for prefabs, setting up prefabs
Updated all the base prefabs to start to support LODs
Shifting some stuff around
added plaster trim, made concrete trim darker and more edge wear, added subtle noise and moisture to concrete and concrete trim, reunwrapped and weighted wall_details, tweaked colours and roughness on most materials
Messing with some room volume definition stuff.
built most of tower_block, need to add more window variety then make it all more polished. need to set up prefabs/tidy up folders
added wip towerblock and added mirrors of stairs and started on wall dressings
Trying out a system for room definition.
Fixed an issue with prefab references getting lost when cloning. (not properly tested)
Referenences to building model defaults.
new less intense normals on all materials
Added a load of menus etc. to be able to create prefab variants of all of the supported model types.