2,811 Commits over 1,918 Days - 0.06cph!
More functional Welcome screen that allows setting name, icon, and description per game mode
Fixing a network ordering bug that could cause the player to spawn without their proper held item. Also fix IsClientOrListenServer bug
Gang sign update. Gang buildings can enable/disable their signs depending on whether the game mode supports gangs.
Map icons for gang buildings, working also on listen server. Icons only show once a gang has a leader, since it always needs to be a person that owns a building.
Got sell zone visuals working on listen server, and made it possible to disable building sell zone generation. Have set sell zones off by default.
Got rid of perf in hud and added it to the f8 menu
Menu nav doesn't need the fancy framerate setting it had
Working on Escape menu for game mode screens
Better client replication of carrying state. Show in HUD you're carrying item. Item gets disabled in FP mode.
Moved some mode stuff around
Functional end-of-round overlay, and Countdown screen improvement
Don't need respawn hack anymore
Updated postfx and ui tweak
Had a really weird bug. I'd run it once and it'd be fine, then again and lots of errors. Turned out that the IsRunning state on the GameModeTrigger was being saved between runs on the ScriptableObject. So I'd run it, the end trigger would be running, then I'd stop it. Then I'd run again, and IsRunning on the end trigger was still true, so it'd mess up. BUT IsRunning is a property... surely properties aren't usually serialized! Really weird but totally confirmed in testing.
Big complex merge into Main of my game mode flow stuff. Some slight weirdness - er, all vehicles explode immediately?
Deleted some old protobuf code, converted some more serializers.
InputMessageQueue doesn't use list any more.
Fixed ItemManager using wrong references on Listen Server.
UI is now far more consistent with website. Changed colors, added some graphics.
Fix compile errors that were stopping separate client/server from compiling.
Remove Debugger.Launch call in plugins project
Setting up some UI to support all of the required states
No server UI on listen server please
Fix bootstrap bug on listen server
Merge my network stats stuff into Main