branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

6 Years Ago
More functional Welcome screen that allows setting name, icon, and description per game mode
6 Years Ago
Fixing a network ordering bug that could cause the player to spawn without their proper held item. Also fix IsClientOrListenServer bug
6 Years Ago
Gang sign update. Gang buildings can enable/disable their signs depending on whether the game mode supports gangs.
6 Years Ago
Fixed gang UI screens
6 Years Ago
Map icons for gang buildings, working also on listen server. Icons only show once a gang has a leader, since it always needs to be a person that owns a building.
6 Years Ago
Gang signs working again
6 Years Ago
Got sell zone visuals working on listen server, and made it possible to disable building sell zone generation. Have set sell zones off by default.
6 Years Ago
Got rid of perf in hud and added it to the f8 menu
6 Years Ago
Menu nav doesn't need the fancy framerate setting it had
6 Years Ago
Build error fixes
6 Years Ago
UI nav stuff
6 Years Ago
Exclude all csproj
6 Years Ago
Working on Escape menu for game mode screens
6 Years Ago
tweaks
6 Years Ago
Better client replication of carrying state. Show in HUD you're carrying item. Item gets disabled in FP mode.
6 Years Ago
Merging carrying branch
6 Years Ago
Moved some mode stuff around
6 Years Ago
Renamed some files
6 Years Ago
Fixed build error
6 Years Ago
UI
6 Years Ago
options UI
6 Years Ago
Functional end-of-round overlay, and Countdown screen improvement
6 Years Ago
Don't need respawn hack anymore
6 Years Ago
Clean up warnings
6 Years Ago
Updated postfx and ui tweak
6 Years Ago
BuildResult
6 Years Ago
merge
6 Years Ago
Had a really weird bug. I'd run it once and it'd be fine, then again and lots of errors. Turned out that the IsRunning state on the GameModeTrigger was being saved between runs on the ScriptableObject. So I'd run it, the end trigger would be running, then I'd stop it. Then I'd run again, and IsRunning on the end trigger was still true, so it'd mess up. BUT IsRunning is a property... surely properties aren't usually serialized! Really weird but totally confirmed in testing.
6 Years Ago
Big complex merge into Main of my game mode flow stuff. Some slight weirdness - er, all vehicles explode immediately?
6 Years Ago
More tidy up
6 Years Ago
Deleted some old protobuf code, converted some more serializers.
6 Years Ago
InputMessageQueue doesn't use list any more.
6 Years Ago
Fixed ItemManager using wrong references on Listen Server.
6 Years Ago
Player Inventory Delta
6 Years Ago
PlayerBelt delta
6 Years Ago
cherrypick
6 Years Ago
merge
6 Years Ago
UI is now far more consistent with website. Changed colors, added some graphics.
6 Years Ago
Fix compile errors that were stopping separate client/server from compiling.
7 Years Ago
Remove Debugger.Launch call in plugins project
7 Years Ago
Merge
7 Years Ago
ui
7 Years Ago
UI screens...
7 Years Ago
Setting up some UI to support all of the required states
7 Years Ago
OK, stats UIs are done.
7 Years Ago
Stats
7 Years Ago
No server UI on listen server please
7 Years Ago
Disable warnings
7 Years Ago
Fix bootstrap bug on listen server
7 Years Ago
Merge my network stats stuff into Main