branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

7 Years Ago
Fixed build errors
7 Years Ago
trying a quick build
7 Years Ago
Weapon stats adjust
7 Years Ago
Clearing crimes correctly after a criminal dies
7 Years Ago
NPCs/bots so bad at handling punch/recoil, I've turned it back off for them.
7 Years Ago
Give NPCs and bots the same view punch + recoil us humans have to deal with
7 Years Ago
Fixed some issues with criminal character assignment
7 Years Ago
Oops, didn't mean to commit my KotH score change
7 Years Ago
Set a server framerate cap of 120, to avoid bugs like the one we had in the future. Max SetDirty sends per second for each object will equal the server FPS cap
7 Years Ago
Handle the fact that server doesn't actually serialize if there's no-one connected. Stop it trying to SetDirty all the time in that situation. +bugfix
7 Years Ago
Fix the NetworkGameMode score hack with a different hack that won't generate tons of data. It was thinking that the score changed every update tick
7 Years Ago
Let convar set target fps on server, for testing
7 Years Ago
Networking issue: Trying a framerate limit
7 Years Ago
KotH map back to normal
7 Years Ago
Networking issue: KotH map blank
7 Years Ago
Zombie groans return. All character types can now have custom prefabs if they like
7 Years Ago
Networking issue: More testing again
7 Years Ago
Networking issue: More testing
7 Years Ago
Networking issue: Remove KotH serialization for testing.
7 Years Ago
Different stats again
7 Years Ago
Networking issue: More/different stats
7 Years Ago
Gun stat adjust
7 Years Ago
Punch: Update current before target
7 Years Ago
Better, simpler, framerate-independent eye view punch
7 Years Ago
Remove unused var
7 Years Ago
Allow setting target framerates more easily. Fix the way VSync was set.
7 Years Ago
Reduce weapon recoil a little
7 Years Ago
Removed NPCs from default game mode
7 Years Ago
Network issue testing: Adding some additional diagnostic info
7 Years Ago
In editor, don't load the building definitions if we're starting on a game level, but the level doesn't have a LevelGenerator (i.e. somehting that'd need buildings to be loaded)
7 Years Ago
Footsteps are quieter when crouching
7 Years Ago
stopping buildings release server as we're only using debug atm
7 Years Ago
Removing the zombie looper for now as it's bugged. Have added a TODO to put it back later.
7 Years Ago
Remove zombie looper from playable chars
7 Years Ago
Revert testing
7 Years Ago
Networking issue testing
7 Years Ago
Fix indent
7 Years Ago
View punch merge
7 Years Ago
Zombie mode fix
7 Years Ago
Zombie mode back to normal
7 Years Ago
Another zombie mode mod. Testing to work out a networking issue.
7 Years Ago
TEMP zombie mode change for instant start
7 Years Ago
Switched my singleton classes back to my old system of sub-methods - the WiseGuys-style virtual method override system was too risky in terms of requiring the user to know they had to call base.Method.
7 Years Ago
Building manager now caches at game load rather than level load. Needs testing.
7 Years Ago
Physics mats for my test map, so I can test stuff with decals
7 Years Ago
Not sure why inaccuracy delta would use mag size, so reverting al ine to Bill F's original version.
7 Years Ago
Going back though the repo, the later version of view punch never quite worked, but it looks like this is how it was MEANT to work.
7 Years Ago
Weapon view punch is back. Not really doing much though, need to tweak it.
7 Years Ago
Get rid of the loading screen slide animation
7 Years Ago
Never spectate disconnected players