branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

7 Years Ago
Missions: Remember tasks even when they're already done, in preparation of being able to backtrack
7 Years Ago
Added NPC AI check when buying drugs that skips going to buy them if they have little cash. Has the added benefit of spreading out their visits to drug sell zones after server start, since welfare payments are staggered and they start with zero cash.
7 Years Ago
Fixed the Mafia building sign showing Sokolov instead of Mafia
7 Years Ago
Make a note that RequiredReversible does nothing yet.
7 Years Ago
Mission task stuff
7 Years Ago
Reserialize mission definitions
7 Years Ago
Working on a new mission feature
7 Years Ago
AcquireSpecificItemTask no longer needs a target - it now tracks the item's current container, and detects when it changes. Made package get mission work a bit better.
7 Years Ago
Removing new TransferSpecificItemTaskInstance code, it's not gonna work out.
7 Years Ago
Using IContainer instead of ItemContainer for some events. Helps with UnifiedInventory. Working on something for transfer item task.
7 Years Ago
Item receive mission tasks that use specific item instances tasks now don't complete until the item it actually removed from the container it's in. Also made ItemContainer OnDirty include a reference to the container itself.
7 Years Ago
Updater timer system for timed gang tasks.
7 Years Ago
Fixed safes deploying from inventory as actual safes instead of briefcases with safes in.
7 Years Ago
Remove users and unsub events if trading entity is destroyed.
7 Years Ago
Fixed trade bugs. Trade items no longer lost if character dies as they're given back BEFORE loot drops.
7 Years Ago
Remove debug prints
7 Years Ago
Simplifying mission code by removing personal character missions (at least for now)
7 Years Ago
Correctly show gang missions on the map
7 Years Ago
Comment only
7 Years Ago
Added custom descriptions to some mission tasks. Edited default descriptions.
7 Years Ago
Added support for mission tasks to have custom descriptions per mission
7 Years Ago
Removing an accidental include which should also fix builds.
7 Years Ago
Make the package get mission wait time four minutes instead of 30 seconds
7 Years Ago
Integrated trading into gang missions
7 Years Ago
Spawn basic "trade location" objects randomly in cities. Going to use these for missions
7 Years Ago
New package get gang mission type
7 Years Ago
Merge basic trading system into Main. Not integrated into missions at this stage.
7 Years Ago
Reordered some map elements. Player, mission, and building icons now sit on top of the grid instead of under it.
7 Years Ago
Re-centered the map position arrow
7 Years Ago
Cherry picked Pauls changes
7 Years Ago
Undone last checkin
7 Years Ago
Looking at using observer instead of groups.
7 Years Ago
Cleaning up some warnings
7 Years Ago
Minor mission edits
7 Years Ago
fixed @gang duplicate messages.
7 Years Ago
gang member count on join gang screen.
7 Years Ago
Some HUD UI changes
7 Years Ago
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7 Years Ago
merge minimap
7 Years Ago
Added a bool to control whether you spawn in gang buildings or not
7 Years Ago
Added ability to set mission tasks as vital or not (set in mission def, not in task def). Non-vital tasks can be skipped if the next vital task is completed. e.g. A gang can complete a package buy mission without picking up the initial cash if they deposit the package.
7 Years Ago
Made ending item transfer missions clearer (both gang and personal). If we've just completed the last task, and we had a target entity, and we were looking at our inventory, and a loot container was showing, and the container was the mission's entity... Then close the inventory so they can see they've completed the mission.
7 Years Ago
slavic dancing animation
7 Years Ago
Stop gang members from getting object highlights on items for OTHER gang's missions
7 Years Ago
Better gang notifications
7 Years Ago
Added notification when enemy uses gang safe
7 Years Ago
Rename only
7 Years Ago
Gang members get a notification when an enemy enters their gang building
7 Years Ago
Collisions now disabled between ALL character types. Vehicles and characters can still collide.
7 Years Ago
Chat, people added to suggestions.