branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

7 Years Ago
Chat testing.
7 Years Ago
Chat stuff
7 Years Ago
Fixing some more issues with colliders that I found. BTW I know in older Unity versions (<=4) you needed a rigidbody whenever you were using a moving collider, and the NavMeshAgent docs still suggest adding one as well. But I've tested and it actually reduced the framerate a bunch, so I've not added one.
7 Years Ago
Remove player on player collisions. Rename PlayerCollider to CharacterCollider.
7 Years Ago
Removed payphones from map prop list
7 Years Ago
No damage anymore from shooting (or punching) members of your own gang
7 Years Ago
Chat nearly hooked up.
7 Years Ago
Making chat great again.
7 Years Ago
- AutoDestroy now destroys NetworkEntites correctly - Added AutoDestroyEmptyContainer, and empty loot containers now auto-destruct early - If a player is interacting with the loot container that gets destroyed, the UI for it is now closed correctly
7 Years Ago
Let gang visual sets be set correcting in combined CLIENT+SERVER mode, for easier testing.
7 Years Ago
Made testmap_smaller even smaller. Maximise loading time when testing.
7 Years Ago
Mission arrow scale adjustments
7 Years Ago
Map grid returns
7 Years Ago
Better gang visual set assignment
7 Years Ago
final gang ui
7 Years Ago
Make the mission screen not show missions that aren't active. It was confusing people
7 Years Ago
ui mods
7 Years Ago
merge-added icons and materials for UI and a few fixes
7 Years Ago
7 Years Ago
Refactored how characters and NetworkUsers link. Should remove issues with networking order.
7 Years Ago
Fix door interaction NRE issues
7 Years Ago
Remove debug print
7 Years Ago
Made the player icon on the map also indicate which way the player is facing, because I had no idea where I was going half the time
7 Years Ago
Fixed testmap lot that was 40cm out.
7 Years Ago
Ragdolls had lost their AutoDestroy scripts. Brought them back
7 Years Ago
Changed how the no-gangs-map debug gang works. Won't ever happen accidentally in builds now.
7 Years Ago
phone name next stored number (forgot to check in)
7 Years Ago
More missing ending conditions
7 Years Ago
.
7 Years Ago
Gang building styles. Leader names are shown in phone book.
7 Years Ago
updated phone mats
7 Years Ago
UI tweaks
7 Years Ago
More mission stuff
7 Years Ago
Mission working clarification + other mission stuff
7 Years Ago
Adjusted ambient lighting a bit. Fixed ragdoll bug.
7 Years Ago
Voice recorder null check
7 Years Ago
Camera
7 Years Ago
fix for gliding characters?
7 Years Ago
Another phone fix
7 Years Ago
phone fix. Gang select tweak.
7 Years Ago
WIP gang selection icons
7 Years Ago
Error fix
7 Years Ago
Error fix
7 Years Ago
More phone fixes
7 Years Ago
Gang missions now only start if there are players connected in at least two gangs
7 Years Ago
New mission structure. Merging in.
7 Years Ago
sign updates
7 Years Ago
head textures fixed
7 Years Ago
cellphone viewmodel / worldmodel
7 Years Ago
Fixed ragdoll NRE