2,811 Commits over 1,918 Days - 0.06cph!
Simplifying a lot of stuff. Need to simplyfy the bootstapper now and add some testing stuff for quick iteration.
Testing something different out.
Setting up networking objects.
Making a few changes to how networking is done.
Authentication now all working properly.
Added the FP networking wrapepr.
Quick checkin to stop Jenkins from failing builds.
Authentication with TNet is a bit of a fuck about but almost done!
Removed Bolt.
Had to rename stuff like player because TNet isn't already in a namespace and takes up the type Player. Is that bloke a cunt or what?
Renamed materials. Will plastic track it?
Fixed problems with bootstrapping
Created bootstrapper stuff and a switch for it.
Fixed the 64bit problem thanks to Garry. I'm going to redo all of the bootstrap stuff cuz it's shit.
Wrastling with networking bollocks.
Added a player manager that the server uses to spawn players and look after them when they've been spawned.
Shit day but worked out how to do Bolt networking!
Done some more on the inventory stuff. Going to start on the networking stuff so that this can be synced ASAP!
Player sort of hooks into the inventory itself. Could do with making all of this happen automagically.
Fixed gay issues with pivots etc.
Added a lootmenu which looks for near by objects that will be able to be added to a player menu.
Merging unchecked in changes from friday. Some can probably be deleted though.
Added the base for doing inventory stuff.
Adding more weapon functionality.
Added door prefab.
Could do with a basic inventory system or something.
Added gun testing scene and make gun fire bullets from a magazine.
Need to tidy it up and tweak it but it's not too bad.
Made sandbox look a bit better. Added some car controller base stuff like seats etc.
Some slight input changes.
Some of the effects stuff was broken on import :( It's working now though.
Added gunshot sound testing.
Added more options for effect pooling.
particle and sound effect prefabs are now seperated so that sound doesn't get overloaded!
Set up a simple bullet impact effect test
Added impact effects for basic types.
Added the base for effects.
Adding weapon animations.
Added rifle run animation. Animator parameters are now normalized. There's a problem with speeding the whole animator up. It's causes animations that don't need to be changed to speed up unecessarily.
Changed anim timings so that their speed is normalised to 1m/s.