branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

10 Years Ago
Reworking bootstrapping.
10 Years Ago
Fix for build error.
10 Years Ago
Simplifying a lot of stuff. Need to simplyfy the bootstapper now and add some testing stuff for quick iteration.
10 Years Ago
Testing something different out.
10 Years Ago
Shite. :(
10 Years Ago
Setting up networking objects.
10 Years Ago
Got rid of a few things.
10 Years Ago
Making a few changes to how networking is done.
10 Years Ago
10 Years Ago
Authentication now all working properly.
10 Years Ago
checkin...
10 Years Ago
Checkin...
10 Years Ago
Added the FP networking wrapepr.
10 Years Ago
TNet cleanup
10 Years Ago
Fucked off TNet.
10 Years Ago
Quick checkin to stop Jenkins from failing builds.
10 Years Ago
Authentication with TNet is a bit of a fuck about but almost done!
10 Years Ago
Removed Bolt. Had to rename stuff like player because TNet isn't already in a namespace and takes up the type Player. Is that bloke a cunt or what?
10 Years Ago
Added TNet. Fuck Bolt.
10 Years Ago
Going home.
10 Years Ago
Renamed materials. Will plastic track it?
10 Years Ago
Forgot to tick box
10 Years Ago
Fixed problems with bootstrapping
10 Years Ago
Created bootstrapper stuff and a switch for it.
10 Years Ago
Fixed the 64bit problem thanks to Garry. I'm going to redo all of the bootstrap stuff cuz it's shit.
10 Years Ago
Wrastling with networking bollocks.
10 Years Ago
Added a player manager that the server uses to spawn players and look after them when they've been spawned.
10 Years Ago
Forgot to tick box
10 Years Ago
Shit day but worked out how to do Bolt networking!
10 Years Ago
Done some more on the inventory stuff. Going to start on the networking stuff so that this can be synced ASAP!
10 Years Ago
Player sort of hooks into the inventory itself. Could do with making all of this happen automagically.
10 Years Ago
Fixed gay issues with pivots etc.
10 Years Ago
Added a lootmenu which looks for near by objects that will be able to be added to a player menu.
10 Years Ago
Merging unchecked in changes from friday. Some can probably be deleted though.
10 Years Ago
Added the base for doing inventory stuff.
10 Years Ago
Adding more weapon functionality. Added door prefab. Could do with a basic inventory system or something.
10 Years Ago
Added gun testing scene and make gun fire bullets from a magazine. Need to tidy it up and tweak it but it's not too bad.
10 Years Ago
Made sandbox look a bit better. Added some car controller base stuff like seats etc.
10 Years Ago
Some slight input changes.
10 Years Ago
Some of the effects stuff was broken on import :( It's working now though.
10 Years Ago
Added gunshot sound testing.
10 Years Ago
Added Muzzle flash.
10 Years Ago
Added more options for effect pooling.
10 Years Ago
particle and sound effect prefabs are now seperated so that sound doesn't get overloaded!
10 Years Ago
Set up a simple bullet impact effect test
10 Years Ago
Added impact effects for basic types.
10 Years Ago
Added the base for effects.
10 Years Ago
Adding weapon animations.
10 Years Ago
Added rifle run animation. Animator parameters are now normalized. There's a problem with speeding the whole animator up. It's causes animations that don't need to be changed to speed up unecessarily.
10 Years Ago
Changed anim timings so that their speed is normalised to 1m/s.