8,451 Commits over 2,131 Days - 0.17cph!
Merging in drugs + wanted system + input updates.
Fixed gun not showing up initially in CLIENT+SERVER mode
Inventory visuals fix, with a little bit of a timing hack
Inventory changes, and fixed it not closing when pressing the inventory button again.
Reloading server-side with client-side pre-emptive animation
Caching similar meshes that are created by the building generator ready for instancing.
Moving various input stuff server-side
Reverted change. Needs investigation.
Trying to fix icon issues
Fixed interaction fuckups
Working on moving some inputs server-side. Not all implemented yet.
Merged in latest code from Bill
Set up the item producers properly, added ingredients, they're all deployable etc.
Forgot to remove a couple of timers
Cops now know about wanted criminals. Watch out!
Info bar in the wanted UI
Wanted system partly working
Added a framework for wanted system
- Added UI indicating when you're considered to be committing a crime in progress. UI in but not functional for police wanted state as well.
- Moved some more stuff behind SERVER tags
Adding icons for police wanted system
Stopped NPCs from actually receiving the drugs they buy, since they don't really use them and they don't drop items on death anymore anyway. Easy to re-enable if we want it.
Selling drugs to someone now considered a crime
Players get paid when selling drugs
Added FX for NPCs receiving welfare
Pedestrian NPCs no longer drop their items on death
Oops, don't comment out Bill's code.
Cleaned up all warnings outside of the building system
Fixing some stuff that was broken in CLIENT or SERVER modes from the meth_cooking branch. Leaving OnInteract in ItemContainerEntity broken as it's more complex to fix.
Created a unified inventory access to treat multiple inventories as one. Unified IItemRequestReceiver all into the base Character class except for the shop hack.
Unified the NPC buying code with the player's shop buying code and moved it all into the new Character.IItemRequestReceiver. Fixed a couple of bugs in the process
Updating itemcontainer + looting
AI cash stat sync to client
Drug sale FX. Interaction transition fix.
Better interaction transitions
Added WiseGuys tools option to skip the initial spawn screen when in editor