8,451 Commits over 2,131 Days - 0.17cph!
Adding key info to NPC interaction
Merging in the latest from Main
Allow holding drug items while in vehicle
Merging in basic working drug system. No money is involved yet but drugs can be sold to NPCs and NPCs know what they want.
Interaction display handling improvements
Added the base itemproducer. Need UI.
Temp override goes away if drug level one lower reaches addiction level 0
Handling the change of CharacterMotorState in the new ProtoBuf implementation from struct to class, meaning every Move call returned was now pointing to the same address. Creating a new move state for each call instead.
possible fix for respawn bug.
hooked up all bed spawning stuff. Needs testing.
Got everything working in Client/Server separate mode. Server is authority on selling items to NPCs.
Interaction changes to allow for the fact that held items can change interaction state now.
Different drug icons for interaction
Moved NPC interaction out of the helditem itself, and combined it with the existing interaction system for objects etc
Fixed ADS on package (and anything else that doesn't use ADS)
Fixing some reconnection bugs.
added shaderforge to foliage project.
rebuilt foliage prefabs
created new materials from lost ones
checked everything has correct name and material
Stat tweaks and balancing systems.
NPC stats hover UI update. New system for multiple drugs basically working.
Working on buying systems
Big changes to addiction stats to handle multiple drugs, unlocking new types etc. May still change further.
Added ping display to network info screen. Also ignoring project *.user files.
Branch for Matt's tree changes.