8,451 Commits over 2,131 Days - 0.17cph!
Extra closing brace got in and ruined everything
Made getting in/out of cars work with the new network system
Fixed issues with vehicle damage visuals
Merging in networking changes
Fixed vehicle prefab issues
Reconnecting works better, kill / death works better.
Need to send player lists
More rehooking up bullshit.
Added heightmap blending test scene and assets
Hooking up player to networkplayer
A couple of adjustments to vehicle prefabs
RIP cardiffuse_wrecked.psd.private.0
more car changes and explosion stuff
Removed / Replaced references to NetworkPlayer with INetworkPlayer
Player connects and disconnects with seperate object
Refactoring NetworkPlayer
Added a note about the crash. Also removed a couple of empty folders.
Fixed that lightmap crash. Sorry!
Players terminate correctly when a vehicle is destroyed.
Merging Unity 5.5 fixes from trunk.
Added vehicle collision damage (to the vehicle)
Player health updated and working. Explosion damage working. Player health bars now work correctly (for the first time ever?).
Updating stuff that changed in Unity 5.5. Fixing warnings outside of the building system. Updated global custom defines file to work with the new compiler.
Some in-progress work. Things a bit broken. Changing player health to allow for some direct server-side damage.
Disabled decals on wreckage
Merging from trunk. Unity 5.5 update.
Forgot to commit added files
Working on vehicle explosion damage and wreckage. A lot of in-progress work here. Fixed player type flags not really being flags.
Explosion damage in progress