repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

9 Years Ago
Vehicle collisions
9 Years Ago
Improved vehicle movement/interpolation issues when they first activate. Not perfect but good enough.
9 Years Ago
Updated car colliders.
9 Years Ago
Fixed issues with how bullets work: - Tigger colliders used to stop bullets. Not anymore. - Shooting from too close to someone used to ignore and shoot past them. Not anymore. Just need Paul's car collider update as well to make shooting car passengers work perfectly.
9 Years Ago
Hooked more UI up
9 Years Ago
Door side bug fix. UI hooked up a bit better.
9 Years Ago
Can now kind of purchase a unit.
9 Years Ago
- Held items can now be marked as AllowUseWhileDriving. Default is false. - Vehicle automatically puts away invalid items being held when entering, and tries to select a valid one from the player's belt instead. - Currently unselectable items in the player's belt are tinted red and partially transparent.
9 Years Ago
Doing door auth
9 Years Ago
Doors now know about the rooms they're connected to
9 Years Ago
Animations updating correctly on owner
9 Years Ago
- Fixed error where walls not showing in editor - Cleans doors in building editor
9 Years Ago
Enable animations on invisible players - needed to move the player's hitboxes.
9 Years Ago
Auto-select pistol when entering vehicle, if it's available in your belt
9 Years Ago
Aligned client hitbox default
9 Years Ago
Fixed visual aim angles on proxy not matching actual aim angles
9 Years Ago
Don't need to adjust car FOV anymore. Set out-of-car view angle up to 170.
9 Years Ago
Car with higher roof
9 Years Ago
Increased look angle clamping.
9 Years Ago
Network++
9 Years Ago
Remove println
9 Years Ago
Adjusting FOV a bit when in vehicles.
9 Years Ago
Vehicles have some loose ends to tie up but are pretty solid. Merging in.
9 Years Ago
Players can now die "successfully" when in vehicles
9 Years Ago
Fixed more eye transform issues
9 Years Ago
Fixed aim discrepancies between owner and proxy when in vehicles.
9 Years Ago
Merging in rifle angle fix
9 Years Ago
fixed the in vehicle aiming animations so they better portray the direction the player is actually looking at.
9 Years Ago
Units are now savabale + runtime bug fix.
9 Years Ago
Merge in updated vehicle player animations
9 Years Ago
Fixed eye direction confusion
9 Years Ago
Committing current work before trying something risky
9 Years Ago
9 Years Ago
updated player in car animations to allow horizontal rotations of -135 and 135
9 Years Ago
Stop mouse being grabbed even when editor is paused!
9 Years Ago
Adding my test scene to the build list, sick of re-adding it.
9 Years Ago
Partial work on vehicle eye rotation etc
9 Years Ago
Units are now generated at runtime.
9 Years Ago
Can now properly select and paint units in the editor.
9 Years Ago
Resetting eye direction when entering vehicles. Look straight forward.
9 Years Ago
Fixed animator assignment bug
9 Years Ago
Comments only
9 Years Ago
Resetting player state on vehicle entry and exit. No ore getting stuck crouching in the driver's seat etc
9 Years Ago
Refactoring
9 Years Ago
Allow separate player positioning in vehicle between view and world models
9 Years Ago
Removing vehicle camera again - player view only.
9 Years Ago
Player now moves correctly along with vehicle rotation when inside
9 Years Ago
Unit definition...
9 Years Ago
- Doors always open outwards from the person who's opening it. - Fixed some problems with running testconstuct now buildings are networked.
9 Years Ago
Only driver gets to drive!