8,451 Commits over 2,131 Days - 0.17cph!
Working on damage from explosions
Can collide with vehicle wreckage. Also added Rust Water material to hidden changes list since it auto-updates but is unlikely to be manually changed on purpose.
Vehicle damage FX work. Removed temp stuff.
Added vehicle visual damage
merged inventory screen updates
fix when itemcontainer gets destroyed.
Drag detection fix, fixes.
Committing some partial work on vehicle damage FX etc
Added wrecked version of car
Updating the inventroy screen.
temped in prefabs for cooking
Initial health/damage work on vehicles.
Overhauled exiting vehicle seats
Remove vehicle seat exit debugging
Added text to explain why you can't get out of that damn vehicle.
- A little bit of tidying on NetworkEntity - making it clear that the Connection/IsConnected is actually only set on the Server side.
- Some new car audio.
- Fixed up all warnings outside of BuildingSystem.
Temp extra null checks, trying to catch a server issue
More damage on car impact.
Fixed a shitty build only bug with network entities in buildings.
clutter spawn, network++, cmd, loot / vehicle mask
Fixed proxy players sending damage to the server. Only the owner client should actually send bullet damage, or else every person observing two proxy players shoot each other would have them send damage to the server, multiplying the damage done.
Merging in vehicle collision update.
Working player damage from vehicle hits
Removed the whole player world model and hitbox system on the OWNER client. Everything was taking double damage as both owner and proxy clients took the damage and sent it to the server.
Added damage - but it doesn't work in this mode because it's on the server and hitboxes are on clients. To Be Updated.
Better/simpler system for player being pushed by external objects.
Fixed some more unit replication bugs.
Improved server/client sync for vehicle hits
Improving character collision by vehicles
Units are basically replicating properly now.
Fixed NetworkEntity spawn fuckups
Replicating units to client.
Increased building cost. Shop is non ownable.
Can now only place deployables inside buildings.
Working on some player collision forces. Pretty broken at the moment.