8,451 Commits over 2,131 Days - 0.17cph!
Oops, didn't mean to commit to the main branch! Reverting...
Reduced potential size of input packets, while also increasing local input storage to handle latency >1s.
building definition changes
Fixed interaction text sometimes staying up aftering entering a vehicle
Some variable renaming only
Prevent cheating via input rate
Prevent cheating via input rate
Added differing message when trying to enter a vehicle that's already occupied
material and definition updates
Fixed vehicle state not being set correctly when a player connects and another player is already in a vehicle.
Ignore damage to players in vehicles for this release. Note that impact blood FX still spawn since that's done by the bullet itself, whether or not it does actual damage.
added shop elements and sign stuff
Fixed building preview errors.
Started on a bigger apartment block.
Slope curve on player motor adjustment
Fixed some helditem spawn bugs. Made stairs a bit bigger.
Added client cheating to move at mega speed. Must remove this later!
Fixed inactive vehicles not becoming active when in CLIENT+SERVER mode, and made becoming active easier so things like quick collisions can trigger it.
Fixed inactive vehicles not becoming active when in CLIENT+SERVER mode, and made becoming active easier so things like quick collisions can trigger it.
Merge: Fixed inactive vehicles "bouncing"
Fixed inactive vehicles "bouncing"
Added driver/passenger support, and more seats to vehicles
Fix for doors not working properly
Merging in latest changes.
Basic in-vehicle animation mode implemented. "Animation" is static right now
Health events + hitmarkers
Fixed exception when disconnecting from server.
doors updated to open correctly
updated building materials
- Show player model in car again.
- Coupled move angle directly with look angle. No more moving sideways when they get out of sync.
Merge building and character updates
Reset FOV when aiming down sights and deselecting weapon, or when entering a vehicle
Simpler forced vehicle exit, since I found out I don't need to worry about the player object being destroyed on disconnect
new buildings and mat mods
Fixing double input events when entering vehicles that could sometimes dump you straight back out. Let's just not clear the input and deal with it.
Adding framework for vehicle exit when disconnecting. Not tested yet.
Fixed some of the reconnection errors like input ID mismatch and lookangle problems.
Still quite a few more bugs though.