repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Added naming building definitions.
8 Years Ago
Updated clamping tool
8 Years Ago
merge
8 Years Ago
8 Years Ago
Another merge
8 Years Ago
Hooked up proxy model state
8 Years Ago
Cleanup from the previous revert - keeping the good bits.
8 Years Ago
Merge +motor flag updates.
8 Years Ago
Reverting character statc sync changes. Didn't see the Flags param in CharacterMotorState - this can be done a simpler way.
8 Years Ago
Fixed car audio warning
8 Years Ago
manhole and powerline basing added
8 Years Ago
Fixed crosshair and ammo UI
8 Years Ago
IsBusy working again.
8 Years Ago
city updates
8 Years Ago
Movement feels decent now.
8 Years Ago
Changing variable interpolation clock a little in my work to improve vehicle jitter
8 Years Ago
....
8 Years Ago
Merged with IDestroyEvent branch. Forgot to do this ages ago.
8 Years Ago
Fixed infinate reloading bug
8 Years Ago
Character now replicating full state to proxys and correctly on server. Some code duplication that could be improved. Proxy animations working, but with some jitter I need to check out.
8 Years Ago
Minor engine sound fix for getting back in
8 Years Ago
Added engine start and stop sounds to the vehicle
8 Years Ago
No more car engine sound when it's not being used. Changed check for client init so it works in CLIENT+SERVER mode. Client init was getting cancelled since server init has already set the var.
8 Years Ago
Added a new smoothing method. It's like butter now but needs looking at still.
8 Years Ago
Fixed players falling through vehicles when standing on them.
8 Years Ago
Added Reloading, trying to fix shitty movement.
8 Years Ago
8 Years Ago
Sway Viewpunch Deploying Use
8 Years Ago
Finally got player-in-vehicle initial sync working. OnClientInitialize manual call here is a bit hacky.
8 Years Ago
making gun fire better
8 Years Ago
Preventing vehicle interaction text when someone is already in a vehicle.
8 Years Ago
Removed debug print
8 Years Ago
Setting players as NetworkEntity children of vehicles when they enter. Refactored NetworkEntity to allow for setting null parents. Added support for booleans in RPCs
8 Years Ago
NetworkEmulator comment edit only
8 Years Ago
Removed latency emulator calls per request
8 Years Ago
Removing old vehicle test classes
8 Years Ago
Change enter vehicle text since we only have drivers at this stage.
8 Years Ago
HeldItem refactor
8 Years Ago
Removed HeldItem Actions and replaced with interface
8 Years Ago
Fixed rotation offset when exiting vehicles.
8 Years Ago
Changed car from four seats to one, driver only.
8 Years Ago
Updated getting in/out of vehicles. Can now attach both player and motor. There's still an issue with player's eye orientation after getting out.
8 Years Ago
Fixed movement on slopes. Ground normal always returned as 1 and slope speed calc was broken (probably unnoticed because slopes were never detected).
8 Years Ago
Restored ability to drive vehicles. Cleared last vestiges of the old PlayerInput.
8 Years Ago
Fixed PlayerInput check and reduce hitbox opacity again.
8 Years Ago
Updated the motor a little. Fixed some input issues with menus not working properly.
8 Years Ago
Added interaction HUD message.
8 Years Ago
Got separate Client/Server working correctly (+some minor cleanup). The main issue was that PlayableCharacter.Server would assign a new PlayerState to currentState every tick, even if there were no inputs to process. This meant that often states were getting sent with an ID of zero, which freaked the client out. Also made server only send state when there's new state to send (i.e. <0 inputs have been processed since last time).
8 Years Ago
Reducing duplicated code. Add character controller reference back in
8 Years Ago
Simple vehicle interaction text edit, pluis removing superfluous meta files.