8,451 Commits over 2,131 Days - 0.17cph!
Showing ammo count on reload properly
Got basic weapon firing and reloading working on proxys again. Might be a bit of the mess but the changes are pretty simple.
added 3rd person animations for when the player is inside a car
More lenient vehicle exit space check. Decided not to let the player exit vehicle in ANY situation, as it allowed parking up against a wall and exiting a vehicle as a pro strat to teleport to the other side.
Disabling animation on invisible players
Oops, removing my spammy debug print
Disabling player eye code when in vehicles.
Had a little piss about with the building shader
Rev 1532 killed ground fx for vehicles. Bringing them back while also keeping Paul's changes.
Fixed issues with vehicle going between active/inactive states
In-vehicle state changing work
Shops now work again (IItemRequestReceiver)
updated prefabs with collision and tint masks
Mostly handling death properly now. Still needs testing out...
sidewalk changes, texture updates
camera changes, road mat changes
Removing old player input stuff that's no longer used
Merging in vehicle changes
Remove redundant meta files
Vehicles now have three possible states - disable a lot of stuff when not being used.
Driveable vehicle materials updated to match static vehicle mats
updated models, textures, scene, camera, lighting
Fixed generated doors twice on client.
Merged with building system branch
Restored wrongly deleted door prefab.
Fixed jittery audio on client/server vehicles. Unfortunately this also means no more doppler effect on vehicles.
Camera switching improvements
Show your own character when in vehicles
- Floor/Ceiling Painting
- Physics Material on BuildingMeshes
- BuildingManager cleanup.
Proxy colliders now shrink when crouched (the same as character colliders do already)
Fixed animation jitter on proxy players
Vehicle exit space check checks actual up, not car up, letting players escape upside-down vehicles.
Added missing car audio prefab assignment
Removing code duplication, fixing issues from the previous merge, getting player state sync all working properly
Saving clamps
Clamp bug fixes
Lot size bug fix in loading