8,451 Commits over 2,131 Days - 0.17cph!
Managed to fudge in NetworkPlayerInput and PlayerMotor. Proxy not tested but added. Will likely need a little refactor / tidy up.
Merged and deleted unneeded stuff.
Merging vehicle interaction chages and some class restructuring. Needs some more work but the basics are there.
Better vehicle enter/exit support in separate Client/Server mode
Just need to smooth character out a bit more but this works awesome.
Fixed for errors in CLIENT/SERVER only modes
Missed one file in previous comit apparently
Fixes. The check for space to exit a vehicle is working correctly now.
Fix for debug capsule visuals
Basic entering and exiting vehicles working. Exiting vehicle boots player but camera doesn't follow correctly yet.
Vehicles are no longer NetworkPlayers, just network entities
Connecting drivers to vehicles
Still testing to get it buttery smooth...
buildings and level updated
Moved some vehicle code from Cars to general Vehicles
Vehicle interaction fixes
Added some temp character movement back in just for testing in this branch.
lod2 updated and prefabbed objects
Making a little test to easily test this stuff.
Vehicle seat work, minor charater work
Just moving vehicle files
Merging for restructuring experiment.
Character structural redesign
Verchle structure changes merge
Merged vehicle file input changes that couldn't be done directly in the previous merge
Merge from player input/motor branch
Experimental conversion of vehice classes to a new system, using partial classes to differentiate Client/Server-only components
Going home... Going through old input...
Some initial work on vehicle interaction (entering vehicles)
Fixed issue with the variable delay interpolator where changes in the delay would "snap" characters or vehicles