8,451 Commits over 2,131 Days - 0.17cph!
Added an icon for empty vial
skyscraped prefab wip and fixed straight road deformation volume mesh
Added a cocaine mission too
Tweaked the interaction menu
dealers are selling all the drugs
Processor tables set up etc.
Drug dealers forget they want to kill you once you leave their sight now, instead of having a vendetta against you forever
Increase dealer sales range, change interaction order
Fix several dealer issues with multiple clients trying to use them
Dealers stay still properly while they've got stuff
Increase drug dealer HP and give them health regen.
Add drug dealers to cyka blyat
Merge drug dealer updates
and added the rest... oops
added deform models for new road pieces
set road piece grass areas to sit on 0 height, created Deform_straight_single mesh for testing
added road system meshes to testing folder
Set up the drug processors.
Added a few different drug types
Rewrote selling to be based on the item, not the held item. Now drug dealers can actually sell their drugs.
Drug dealer selling. Going to need to sellables not based on sellable held items.
Update player label UI to follow performance recommendations from https://create.unity3d.com/Unity-UI-optimization-tips
If the drug holder dies, drop the drugs instead of failing the mission and losing them forever. Need to sort out what happens if someone else picks them up though.
Introduced heroin to the game. Tweaked heroin drug mission.
Mission work, new payphone mission option, updated InfoMessage to support multiple messages.