repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
Connecting up door data
6 Years Ago
Refactor
6 Years Ago
wider doors...
6 Years Ago
merge
6 Years Ago
..??
6 Years Ago
Changes to how door frames work.
6 Years Ago
Right clicking items now moves items to an open container / back again.
6 Years Ago
Made prison area bigger. Whole island counts as prison now. Stops people getting stuck on the island if they escaped prison, and therefore didn't get teleported off when their prison time ended.
6 Years Ago
Cherry pick fix for serious NetworkEntityBehaviour mask bug.
6 Years Ago
Fix serious masking bug. Any entitybehaviour ID past the 6th one was never getting serialized due to a masking bug where e.g. ID 8 translated to the 8th slot in the mask, rather than the 4th (1,2,4,8).
6 Years Ago
Still inventory
6 Years Ago
6 Years Ago
6 Years Ago
Fixing various issues with the proxy inventory thing.
6 Years Ago
Inventory for proxy players, so we can check cash, drugs etc. This data was already propagated anyway - just exposing it.
6 Years Ago
...
6 Years Ago
Can deploy items inside buildings. (without ownership checks etc. for now)
6 Years Ago
Looking at some door stuff...
6 Years Ago
Bug fix
6 Years Ago
Removed some extra files.
6 Years Ago
Old building system gone completely
6 Years Ago
...
6 Years Ago
More clean up
6 Years Ago
More decoupling
6 Years Ago
More decoupling of old building system. Attempt at removal of all associated entities to a NetworkEntity that's in a subscene.
6 Years Ago
merge
6 Years Ago
Setting up drug dealer interactions
6 Years Ago
Fix prefab/instance issues
6 Years Ago
Fix missing prefab assignment
6 Years Ago
More refactoring. All NPC interaction is now via interaction sets assigned to the character type.
6 Years Ago
Refactor NPC commands to work better with game modes etc.
6 Years Ago
Buildlings + can now spawn NetworkEntities from a sub scene.
6 Years Ago
Removed a LOT of the old building system
6 Years Ago
Just a quick rename of some classes first...
6 Years Ago
Buildings are basically fully networked now. All collision data and room volumes are loaded on client and server.
6 Years Ago
Nearby player code cleanup
6 Years Ago
Have NPCs give up waiting for the player to interact with them after a while, so idle players don't collect a big group eventually
6 Years Ago
Get speech bubbles to appear in front of character labels consistently
6 Years Ago
Speech bubbles for NPCs
6 Years Ago
Show notification when selling stuff to NPCs
6 Years Ago
Merge from Working to my branch
6 Years Ago
Don't allow health damage before init. Attempted fix for "ghost cops". Also making sure base HP is at least 1.
6 Years Ago
Reduce max prison time, edit NPC counts
6 Years Ago
BATTLE ROYALE
6 Years Ago
Fix old comment
6 Years Ago
Fix AI fleeing code for bot players
6 Years Ago
buildings
6 Years Ago
Fixed disconnected players not getting their position updated on the client. IsActive checks on the client (active meaning connected) were overzealous.
6 Years Ago
Combined drug dealer character into a batch, and fixed missing teeth in all other batches.
6 Years Ago
Close UI if interactor dies