8,451 Commits over 2,131 Days - 0.17cph!
Another rename for clarity
Rename IBulletShooter to IShooter
Updated C4 to simply throw on the server. Angle may be affected by lag if the player is turning their view while throwing.
renamed lod2 textures and materials to mask, set to 1 channel greyscale. Added surface_default blank 6x5 texture to _shared folder
A bunch of edits for doors.
prefab setup, adjusted default surface mesh
Stairs_lshaped tweaks to railing size, added proper collision and created prefab. Added 1x1 surface_default tile to _shared folder to use for generic lods. added lod textures for all wall_door and wall_window variations with 255,0,255 hole masks
Some initial work, mostly VehicleManager. Helicopter prefabs are just a duplicate car.
Clean up warnings when in #CLIENT mode
Changed reloading to not fire from the client. Got rid of reload-specific methods as well and moved all reloading stuff out of the base HeldItem and into guns.
added stairs_lshaped textures and lods,,set wall_default_LOD2's vertices to 0, and moved floors to _shared and renamed surface, set their lod2's vertices to 0
- console config saves when closing options.
- adjusting volume based on a log scale because db isn't linear.
Added the ability to override respawns to use a console variable.
Update held item use methods
Call HeldItem DoUpdate from both client and server. Set deployedtime differently so we don't need the base DoUpdate method.
Info when you don't have space to take stuff from a dealer
Clear last damager info if they die. Refactored.
Decrease pistol max firing rate slightly
Adjusted melee so fists etc can actually reach beds to punch/hit them
When missions can't pay to bank account, they fall back to inventory, then ground drop.
Removed shadow on mission arrow
Disallow placing objects on building roof
Making sure that non-initialized entities that die still get destroyed.
Additional checks for ghosts
Added another ghost NPC check
Drug Dealer AI fixes, and fixed bug where they could keep shooting after losing their target.
Drug dealers say when they stop following.
Working on Drug Dealer AI. Drug dealers now flee violence if they have no corp owner OR have a current follow target. Will help prevent using them for raids. Needs some fixes still.
Drug dealers stop following if they take damage
Added a scene to test all default models etc.
Fixed some issues with lod texture renderer.