8,451 Commits over 2,131 Days - 0.17cph!
Fixed ui.mission_list not swallowing input.
Melee damage, done some checking etc.
Merging drug dealer/npc commands work. Dealers not actually selling product right now, but everything else is working.
Fixes + drug selling preliminary work
Bug fixes etc. Sorted out serialization for now.
Experimental. Probably reverting most of this. but follow target stuff will remain.
Drug dealers take follow commands
No doubling up on damage.
More stuff. Drug dealer AI. Fixed serialization.
tidied up building dressing brick and concrete prefabs
Branching this because I don't trust it yet. Bullets are also fired on the server now. Damage is also applied on server but only to static props etc.
Doors are now using worlditemhealth / hit receiver
Some bits of tidy up with health
Filling out drug dealer methods
Working on different serialization that'll actually work. Too many init order issues in the old system
Fixed some unit replication issues.
Some renaming, keeping better references for stuff.
Sorted out a bunch of the // TODOs
Resolving unit -> room references on the client and re enabled deployable condition for building ownership.
wip added brick and concrete trims
Give NPCs infinite cash to buy stuff + fix inventory issue.
Remove no-longer-necessary cash sync.
Removed some unused packages, updated the others.
Remove a couple of sanity check warnings.
Fixed a bunch of stuff to create a build.
Fixed some issues with multiple units per building.
Door frames and rooms now resolve connected units properly
Doorframe slight refactor and linking.