8,451 Commits over 2,131 Days - 0.17cph!
Break out of NPC interaction if they move too far from the player
Room trigger volumes are now generated!
Clear NPC interaction UI if target dies
NPCs stop and look at the player when they can interact in any way
Merge from Main to Working
Room tool feeling pretty functional.
Increased bank account limit.
ECS stuff to be able to instantiate building data when in play mode and loading from sub scene.
Adjusted dividends and door health
Buildings are purchased based on corp account balance
Added a bank spend method.
fix for cull characters NRE
ECS / Subscene buildings now generate collision.
Move/resize interaction UI per Bill's recommendations
More interaction UI options
Added support for custom mission task completion text. Makes things more understandable.
Added a mission called GetTheMoneyAndTheDrugs that's similar to Bill's design. Added new CollectItem mission task type. Removed TransferCash task type since a normal ReceiveItem can be used for that instead.
Fix TransferCash mission task def name
Fix some mission comments
Fixed game mode not working with zero buildings in the scene
Nuked A LOT of old building code
Merge Bill's ghost player fix
Better weed selling system. Sell as much weed as they'll buy at a time