8,451 Commits over 2,131 Days - 0.17cph!
started base networkobject and add a little test for it.
Updating the base entity stuff.
Removed all entity classes and references
Fixed server compile error.
Fixed disconnect error and updated rust lib
Added some dirty dodgy menu and UI shit.
Fixed bullshit. Added chatui
Fixed lerp bugs and maybe hit detection.
Sorted out player getting stuck (maybe)
Changed VM iron sight offset.
Fixed not being able to reconnect after you disconnect. It's a bit of a bodge though!
Making menus a and UI a bit nicer and allowing to disconnect and reconnect without shutting the game down etc.
Trying to sort out lerp lag!
Merging for a test build.
Cleaning up player on clients.
Maybe fixed Steam not shutting down properly?
Networking death, shutting down Raknet.
Got most of the base player networing updated.
Switched over connection to Raknet
Switching to updated facepunch library and to Raknet.
About to switch to the Raknet code.
UI changes and added generator to level
Dont send reliable player tick like a cunt.
Started networking new player classes badly.
Added player test to scenes.
Tweaked recoil settings.
Shifted some player movement code around.
Made ADS feel a bit nicer.
Going home implementing sway.
Added sping based weapon recoil.
Added damped spring class.
- Proper weapon initialization.
- Stopped shooting and sprinting.
- Added water
- Changed + added image effects.
- Made fog + environmental effects nicer.
Fixed issues with hitbox system and ragdolling.
Created and set up prefabs for most of the player game objects.
Changed building prefabs, changed colliders, added phyics materials.
Adding toon buildings from asset store and a generator.