repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
Better fix for stuck detection bug where the AI would get stuck in the stuck state, but this breaks being permanently stuck now. Need to fix that too.
6 Years Ago
NPC behaviour, stuck detection and vision edits
6 Years Ago
Drug dealer character type + NPC vision stat edits etc
6 Years Ago
Set character type ID always in OnValidate, to make sure copies of existing types end up with unique values.
6 Years Ago
Sorting out ECS rendering stuff.
6 Years Ago
Subscene tests
6 Years Ago
Converted a few more broken shaders.
6 Years Ago
More wandering around while loitering
6 Years Ago
Minor speed edit
6 Years Ago
Messing with NPC speeds some more
6 Years Ago
Modified NPC base speeds - they needn't be in as much of a hurry as player characters. Walk a little more slowly by default, and run with a slightly different speed multiplier
6 Years Ago
Pedestrians walk a bit more slowly.
6 Years Ago
Fixed walk/run/crouch movement animation speed issues. Character animation speed should match actual move speed correctly now, even when they're faster/slower than "normal" speed.
6 Years Ago
Merge in POI work
6 Years Ago
Pedestrian AI edit
6 Years Ago
NPCs wanted about a bit while loitering, staying within their current location.
6 Years Ago
tree shaders
6 Years Ago
Updated Apex Utility AI to the latest version
6 Years Ago
Stopped all placement inside the basement floor
6 Years Ago
Fixed server load NRE issues.
6 Years Ago
cherrypicking the exploit fixes, wrong branch.
6 Years Ago
Fixed a couple of building exploits and issues with old building editor since Unity update.
6 Years Ago
merge
6 Years Ago
testing
6 Years Ago
Replace my loiter time hack with a proper implementation, and fix LocationSphere `GetClosestPointTo`
6 Years Ago
Merge
6 Years Ago
Unity 2019 bug was preventing reticle colour tint being set correctly. Reported the bug and made a workaround for now. https://fogbugz.unity3d.com/default.asp?1148253_i4151c4g574i5e2a
6 Years Ago
Drug buy POI don't spam so much now
6 Years Ago
Game mode + belt edit
6 Years Ago
Merge from Working to POI branch
6 Years Ago
Merge from Main to Working
6 Years Ago
Messing with some room volume definition stuff.
6 Years Ago
...
6 Years Ago
Converted tree shaders etc.
6 Years Ago
couch deploy fix
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
Incremental GC
6 Years Ago
tweaks
6 Years Ago
Few little bug fixes
6 Years Ago
merge
6 Years Ago
Minor edits
6 Years Ago
Minor bits
6 Years Ago
Quick hack for better loitering times
6 Years Ago
NPCs no longer spend money to buy drugs, so they don't run out of money either. +bugfix
6 Years Ago
Merge Points Of Interest branch into Working
6 Years Ago
Sorting out client/server issues
6 Years Ago
Basic new feature, NPCs return to where they previously bought drugs if they have a desire for more drugs