8,451 Commits over 2,131 Days - 0.17cph!
Modified stuck detector, fixes loitering getting cancelled. + other loitering edits
Remove unused Multiplayer HLAPI package
Remove Item Sell Zones so they don't end up confusing things with Points Of Interest. They're an old concept that's not currently used, where items (specifically drugs) can only be sold in certain areas.
New option to loiter after arriving at a path destination. Might improve this next week to have them wander around a bit rather than just stand totally still.
Working on adding response functionality to RPC calls.
Landmarks edit on maps + default size edit
Points Of Interest can now be down-ranked if they've already been visited recently
built most of tower_block, need to add more window variety then make it all more polished. need to set up prefabs/tidy up folders
Fixed and swapped character batch shader.
basic env stuff for testing
Different accounts kind of working. Feels jank though.
Switching around UI to be able to use multiple bank accounts
Linked up corporation accounts
Linked up personal account.
Add landmarks to shared POI. Slightly tricky since the level loads first in editor, but the SharedKnowledge loads first in a build.
Remove unused AI component
Merge the latest from Working
added wip towerblock and added mirrors of stairs and started on wall dressings
Separating bank accounts. Corps will have their own account(s).
Added IPlayerComponent as a base for PlayerComponent.
Main three maps now have NPC landmarks
All landmarks added to testmap_small
Landmarks system for maps
Change "Wiseguys.UI" namespace to "WiseGuys.UI" to match case with all the others (WiseGuys.AI, WiseGuys.Defines, WiseGuys.Vehicles etc)
Points of interest expire when their lifetime is up, plus other work
Trying out a system for room definition.
Refactoring point of interest types to be subclasses instead of composition-based, it works better for their use cases.
Update ScaryPlaces to use PointOfInterest
Fixed an issue with prefab references getting lost when cloning. (not properly tested)
Merge in the latest to my branch