repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
Trying a fix for the dependency errors.
6 Years Ago
Creating a utility window that locates all the materials in the projects and will allow a replacement to be swapped.
6 Years Ago
Base environment at least working.
6 Years Ago
base
6 Years Ago
merge
6 Years Ago
fixed admin page
6 Years Ago
Fixed a bunch of the remaining issues with the added corp ui
6 Years Ago
Various POI work
6 Years Ago
More advanced bounds options
6 Years Ago
Rename ScenePointsOfInterest to SceneLocations to avoid confusion with the new POI system for AI
6 Years Ago
Being more complete with #if SERVER flagging out on AI
6 Years Ago
leave btn ref
6 Years Ago
Fix
6 Years Ago
Merge to my branch
6 Years Ago
Merge from Main
6 Years Ago
...
6 Years Ago
Fixed some bits of missing UI
6 Years Ago
...
6 Years Ago
Some small corp ui fixes
6 Years Ago
merge
6 Years Ago
Factoring in distance to POI
6 Years Ago
Minor fix for testmap_small alley.
6 Years Ago
Basic framework for NPC Points Of Interest
6 Years Ago
Referenences to building model defaults.
6 Years Ago
new less intense normals on all materials
6 Years Ago
Merge
6 Years Ago
Added a load of menus etc. to be able to create prefab variants of all of the supported model types.
6 Years Ago
Cops no longer get guns out when doing non-violent arrests
6 Years Ago
Cops have to be facing you to arrest you
6 Years Ago
Fix pathing bug. Apparently we still need the area mask as paths points will otherwise be selectively ignored!
6 Years Ago
Random walk fallback using the new pathing system fixes bots always walking into the corner when in prison.
6 Years Ago
Merge
6 Years Ago
Reduce danger terrain cost
6 Years Ago
Fix cop chase pathing
6 Years Ago
Fix path importance score
6 Years Ago
Fix #CLIENT flag, add profiling.
6 Years Ago
Reworked AI pathing to allow getting a path separately from taking that path. Will allow me to choose not to take partial paths. Also removed some unneeded code complications.
6 Years Ago
first pass brickpainted01 and brickpainted01_trim01
6 Years Ago
Corp ui
6 Years Ago
Minor edit + comment.
6 Years Ago
Fixed prison navmesh gen. Had the same issue as other buildings, where the nav gen sneaks through the gap between floors.
6 Years Ago
Skip welcome screen entirely when using Fast Countdowns.
6 Years Ago
Suppress the AssetUsageDetector warning for old prefab code. Should check the github for updates at some point. https://github.com/yasirkula/UnityAssetUsageDetector
6 Years Ago
Added AssetUsageDetector. Open it via Tools > Asset Usage Detector.
6 Years Ago
Set up more corp ui
6 Years Ago
More corp ui...
6 Years Ago
Changing up the corp menu
6 Years Ago
Added pagination to corp list
6 Years Ago
Fixed an NRE that occurred only on separate client/server, when a player died while in a vehicle while the vehicle was at the same moment colliding with another character.
6 Years Ago
Material changes