8,451 Commits over 2,131 Days - 0.17cph!
Fixed issues with getting arrested while in a vehicle, and also fixed a bug with how characters were killed/destroyed when their vehicle was destroyed. Can now get arrested while in a vehicle if it's travelling at 1m/s (3.6km/h) or less.
Cover vehicle passengers as well with the is-in-vehicle fix
Cover vehicle passengers with the arrest-in-vehicle fix too
Fixes for banking and being arrested in car.
Fixed a load of editing bugs, inserting, moving, cloning floors etc.
Showing local messages still in the chat ui still
Increased prison tick times
Make IsInPrison a method instead of a property, so it's more obvious that it's doing something relatively significant (a bounds check)
Fines now take from your bank account first, inventory second
Still clear Wanted state in scenes with no prison
Crimes UI is more efficient now - letting it update more frequently.
Fixing some more tricky issues with connecting and reconnecting, main around reconnecting while dead.
Add testmap_smallest to build settings
Fix for players not setting their character selection on the client if they quit and re-join with their character alive
PlayerVoiceRecorder NRE fix
Fix CLIENT/SERVER defines
Revert, needs other changes. Pretty sure it's fixed anyway.
Fixed voice chat getting stuck on.
Append [MAX] in a couple of places if potential prison sentence is at max
Reverting - it broke mouse capture.
Fixed OnBecomeActive being called twice even time UI opens (fixed double crime list entries).
Working on fixing up the crime log UI