8,451 Commits over 2,131 Days - 0.17cph!
Auto-select fists when prison takes your items
A shit load of changes and improvements to the building system.
brick and wallcap experiments
Going to prison now temporarily confiscates all your inventory items, and PERMANENTLY confiscates anything illegal (drugs). Needs some improvements, but it's working.
Basic depositing fully working...
Add a csproj file for Facepunch.Stream so that plugins can build again.
Prison time now counts down only when the user is physically alive and in a prison.
Define the prison area in scene data
PlayerComponents now inherit the Owner from the parent WiseguysUser. Fixed RPC Owner messages that weren't getting though.
Refactored "IsInPrison" flag + extra fixes.
Sorting out bank buildings etc
Added a bank player component and prefabs etc
Added basic prison support to Cyka Blyat.
Merge the latest from Main
Added some connectivity calculations etc.
changed building purchase price
changed the way plants grow, shortened the grow time a bit
Bit of a hacky solution, but NPCs will now purchase up to 12 units of weed at a time, depending on their addiction level.
Fix ignore file - allow csproj files in Plugins subfolders.
Increase team DM required kills to 25
UI interaction crosshair now shows orange when interaction is there but not available
Update interaction prefabs
Interaction text UI now adapts to text length. No more overflowing building purchase text.
Fixed HUD interaction UI location. It moved around and could be right off-screen depending on aspect ratio.
Fixed a bug with rapid quit and rejoin that affected Team Deathmatch and potentially other modes
Fixed aspect ratio issues on end-of-round screen, and added Esc key to bring up quit dialog.
Remove old missing prefabs from my test scene
fixed missing floor_default material. fixed pivots on stairs, triangular walls, rooftops
Set up remaining base prefabs