8,451 Commits over 2,131 Days - 0.17cph!
Working on fixing spawn locations.
added greybox building components
Simplify mission start message. Get around issues with tasks that complete right away etc.
Backtrack my "don't show interaction for unavailable interactions" change. It's good to see if a payphone etc is in use
Fix single user IsInUse flag + remove debug
Minor edits + increase min jail term
Added some extension stuff.
Timer GUI and game mode edits
Added description to timer + payphone UI edit.
Merge in the latest stuff from Main
Can now harvest a crop. Cleans out if dead.
Plants only grow under lights
Missions are working well enough. Merge them into the main working branch.
Restore payphone call time
Fix listen server interaction issue
Reduce error level to warning
GetActiveViewController warning
Fixed mission replication with a new "invisible" flag for NetworkEntity.
Fixed pathing logic error
Don't need DestroyMission invoke delay
Fixed and simplified entity targets
Working on handling mission member changes during missions
Fix some highlight issues
Delay mission start until the entity has synced to clients
Boilerplate items and entities for growing.
Add auto-fail mission type, for testing
UI etc. Also adding client.cfg to hidden changes list so settings changes in editor won't always save to the repo.
Payphone-related UI all working. Mission propositions and emergency call alerts now using the standard alert dialog.
Fixed payphone UI button issues