8,451 Commits over 2,131 Days - 0.17cph!
Set item prices and shop items
Fixed all C4 issues (I think)
Shuffling things around again, but I'm going to throw some of this out again next week. Going to be better just to serialize missions internally
Mission work. Still not compiling.
Stopping locks being placed when there's a lock already there.
Fixed NRE with lock being on a door that's been destroyed.
Fixed unit not being set on interior doors
Working on personal missions. This is unfinished work, not compiling at the moment. Just committing as I want to try something.
Corp locks are now functional
Can deploy doors on buildings that you own.
Made all doors deployable
More deployment fixes. Locks are now properly placed on doors. Locks can only be placed on doors of units that you own.
Made some improvements to item deploying.
Remove missing payphone scripts until everything's sorted out
Don't show interaction UI for unavailable interactions
Add payphones back to the map
NetworkEntities fill in the asset id without having to do the fucking update asset id thing.
Doors culled better when they're interior doors
Added some boilerplate for locks.
Doors will now get destroyed when health == 0
Sorted out door frames, building purchasing etc. now.
Made the owner thing work.
Seperated purchasing off to a seperate object that's placed on the outer doors of purchasable buildings.
Moving purchasing to a seperate entity
Frames now spawn in doors
Can now purchase from frames
Making frames interactable for purchase.
Moved some door stuff to door frame, replicating frames now.
Doors and frames fully split