8,451 Commits over 2,131 Days - 0.17cph!
Remove a couple of missing shaders from "always included" in project settings
Testing running character culling as a job.
Merge the latest into my branch.
Fix "items drop at 0,0,0 if player is killed while in a vehicle" bug.
Increased item drop destroy time for 30 to 180 seconds.
Corp list sorting and refreshing...
Fixed potential issues with deed getting transferred to a dissolved corp
Merge in pedestrian pathing changes (no more entering buildings), better resetting solution for damaged + abandoned vehicles, and a fix for the 1HP health bar bug.
Increase building nav walk cost
Experimental fix works. Added a comment.
Experimental fix for NPCs still opening doors when they're going around a corner and their next point passes through the door's plane, but they don't actually want to enter the building
Tell pedestrians to only walk on footpaths to get to their destination
Fixed issues with unit ownership being unassaigned
Move car wreckage into resources since it's poolable
There aren't any IBootstrap objects anymore, which was causing Bootstrap to complain about missing scripts. Removing the code.
Let NPCs open doors again.
Merge the latest from Main into my branch
Fixed the 1HP health bar bug (reported by several people).
Changed how damaged vehicles are cleared and reset. This method is simpler, and catches vehicles that get damaged but not activated (e.g. by being shot at while parked).
Fixed NRE on corp merge, stopping deed from showing on all clients, possible fix for request / deny UI logic fuckup
merge in new game mode to test some stuff
Fixed colour tint serialization
Reset damaged vehicles 15 minutes after last use
Flashlight in stores and occasional random drops
Flashlight on/off states working correctly between view and world models
Corp serialization code and a bit of boilerplace for merging.
Flashlight models working well. Added light cone