8,451 Commits over 2,131 Days - 0.17cph!
Fixed door animation bug. If door deserialized while animating, but new door state wasn't different, the animation would cancel, leaving the door stuck half-closed.
Doors are always open if on 0 health
Added a button on the main menu with a link to the Discord
Working on a wrench for repairing doors (and maybe vehicles)
Merging in batched characters
Created batches for pedestrians
added modularbuildingsystem with first pass on prefabs. clipping needs tidying up, need to add stairs and collision.
It's all working, just need to export...
Added light cookies for streetlamps and flashlight.
Fixed street lights being on during the day
Fixed streetlamp LODs, which weren't reallyworking. Street lamps would just disappear entirely at low LOD. Also disabling their wispy particles now at far distance. Tried disabling the light too, but it's too obvious when the lighting changes at any distance.
Fix errors when looting due to modifying the list by removing items while enumerating it
Fix double dollar signs on corp details
Fix double dollar sign on corp screen
Update property price formula to take members into account.
Update, almost working now.
Creating a test to merge characters into a single mesh
Buildings now get exponentially more expensive, the more your corp owns. +20%
Went through all building defs, fixed stairs on top floor glitch. Made them use slightly less variation in materials.
Increased respawn to 20 seconds. Made beeps only play on the last 5 seconds.
Made map zooming a bit nicer, map is now centred and zoomed in.
Bins can no longer be accessed. You now hold E to loot them.
Merge in character texture/material updates
Adjust vehicle headlights, and turn shadow casting off on them as it added a lot of draw calls
More changes, made a couple of atlases, removed mesh baker. Need to sort out UVs
Having a look at cleaning up character textures and materials where possible
Lootable entity. A container that can be looted but not opened.
Actually fix power line mat this time?
Actually fix power line mat this time?
Fixed corp deserialize not pulling the correct stats.
Let's try power lines again