8,451 Commits over 2,131 Days - 0.17cph!
Don't spawn with bed by default
Fix purchase dialog stack pop bug
Fixed game mode not starting due to earlier merge issue
Character select only call ready method once
Merge purchase dialog fix
Fixed the main perf issue with mini map
Fixed property purchase dialog not closing on death
Added gamedata.csproj file to SCM
Game screenshot background was confusing when in-game. Use the blank background there instead, at least until we have a real WiseGuys background image.
Sleeping bag respawn system now fully functional and integrated into Simple Sandbox mode.
Fix options screens UI top bar placement at different aspect ratios
Switch the background so it's not from GTA
Changing the way we load item drops. Surely this has to finally work. Also added automatically-assigned icons to generic drops of all types.
Revert window shader experiment
Still having prefab reference issues. Trying a rename of a serialized var. Remove logging again.
Add logs again, still not all working
Reassign item drops. Hopefully this fixes all reference issues.
Clear all item drop references
Hooked up a lot of corp stuff, made some fixed to deed item drops.
Added and hooked up more corp ui
Cherrypicking missing item loot ui references
Cherrypicking dupe bug fix
Merge sandbox mode changes
Temporary revert to get things working for now
Sandbox shows the respawn options UI + method rename
Working on bed respawn UI and functionality.
Remove plan Z loot spawn, get Plan Z and Cops 'n' Robbers to use the new customisable spawn system.
Making beds interactable again
When a deed item is destroyed or lost, the building goes back up for sale again...
Building deed transfer tool working