8,451 Commits over 2,131 Days - 0.17cph!
Added ui references to ItemContainerEntity components
Cherrypicking item deployment fixes.
Fixed problems with item deployment
Selecting a deed now shows the building on the map and as a POI
Created a helditem for building deeds
When a user a purchases a house, they now get a deed.
Let game modes spawn items in bins
Remove ItemContainerSpawn scripts from bins. If game modes want these, they can add them, but they shouldn't automatically be in every mode. I actually did this already in #5800 but it didn't get merged correctly.
New Sandbox player character
Give sandbox NPCs a semi-random amount of cash
New feature, allow dropping inventory EXCEPT weapons
Add ability to have characters drop their inventory, NOT including their weapons
Renamed mode to Simple Sandbox + some other work
Building map colors are probably working correctly now.
Corporation members can now purchase building on behalf of their corporation. Corporations can now own buildings.
More work on abstracting ownership
Fix shop Done button not working
Fix shop UI not showing mouse due to an animation issue that was preventing it from finishing loading
Merge basic new Persistent Deathmatch into Main
Changed persistent deathmatch character. Also ran a Find Missing Asset IDs which seems to have refreshed a bunch of prefabs that had outdated data (not re ID, but other changes).
Added bots to persistent modes.
Created item drop base prefab so drop lifetime etc can be easily modified for all drops at once. Reduced lifetime from 90s to 30s.
Fixed some stuff with deeds. Fixed shop mouse swallowing.
Fixed lot purchase ui swallowing mouse
An attempt to make building ownership a little more modular.
Created proper branch and merged.
Basic persistent deathmatch mode for simple testing. Replaces Killing Spree which was unused.
Merge changes from UI in Main.
End-of-round scoreboard fits on-screen properly
Refresh inventory when it opens, fixing items not updating if inventory is not open when player enters or exits a vehicle
Another minor HP GUI edit
Merge in the latest from main
Fixed the produce class id error
Let's merge the UI back into Main finally, so I can easily get builds onto the remote server.