8,451 Commits over 2,131 Days - 0.17cph!
ReflectionUtility calls methods on all assemblies in AppDomain rather than the execution assembly
Going home. Removed the majority of dependencies now.
Fixed all errors related to NetworkUser, moved stuff to Wiseguys user temporarily.
NetworkUser stripped down to support the bare minimum.
Added missing attribute definitions
Removed old networklevel completely
Have game modes sync ReadyPlayerSelections to the client. Will let us update player counts on the character select screen on-the-fly
Clear character selection on disconnect
Fix a bug with character selection on reconnect
Auto-balancing teams on join
NetworkLevels are now loading in properly again.
Added idle anim to controller
Crouch Idle Pistol Aim anim
Crouch support, and updated transitions.
Updated crouch anims, moved some old anims to unused
Moved all the generation etc. to WiseguysLevel
Updated strafe anims, added crouch strafe aim anims
Moved more stuff from NetworkLevel to WiseguysLevel. Almost all loading again.
More work on moving NetworkLevel
Merge TeamDeathmatch work into Main
Item pickups in Team Deathmatch
Adjust bottle and pipe damage and hit force, since they were weaker than basic fists
Remove ItemContainerSpawn scripts from bins. If game modes want these, they can add them, but they shouldn't automatically be in every mode.
Change loot spawners a bit so they can spawn anything, not just weapons
Change sign mats setting method, stop it overriding the saved materials
shop sign mats fix + mode edit
Some tweaks to anim controller and character rotation when strafing.
Replaced client and server components
Updated citizen base controller ( added strafe pistol anims to blendtree)
moved pistol walk anim to pistol folder
- Fix stack overflow on UINavigationController when dying while scoreboard is showing
- Remove unnecessary debug prints I added earlier
Fixed bots breaking the scoreboard