8,451 Commits over 2,131 Days - 0.17cph!
All persistent modes handle respawn, not just Killing Spree
Removed code that's now in DoBaseGameSetup
Unity latest version doesn't like Ctrl+C as an editor key command anymore. Changed the quick connect command to Ctrl+E
Set up vehicles, NPCs, and events in persistent game mode
Remove no longer needed game mode events
Whacky races weapon signs fix/improvement
Adding shop support back in to the game
Fix some server/client issues/mistakes
Persistent game mode WIP. Moved some things into the base class that can be shared. Persistent mode now uses the character select and spawn process properly, although there's no way to change your character once you have one, since that's always been per-round only so far.
Updated the IGameModeSpawnActions. Subclass IRoundBasedGameModeSpawnActions added.
Fix game mode selection bug
Added persistent mode testing mode
Persistent/Round-based markers in WiseGuysTools window dropdown
New PersistentGameMode class. No content yet.
Fix UI map position at different aspect ratios
Update project version to the latest Unity 2018: 2018.2.7f1
More clean up and sandbox mode work
Commented and summaried most of the base game mode classes.
Making sure all game mode virtual methods are commented
OnNewConnectionDuringGame method is not needed
VehicleManager no longer has any references to game mode
NPC manager etc. no longer has any connection to game mode system.
Spawning players in a sandbox game mode.
Race mode merge into main. Barring potential bugs, everything's now working and implemented.
No more GetComponent calls in weapon pickup refills
Let weapon spawners swap around which weapon they're spawning
Merge in Whacky Races updates
Won't do world space UI - too many icons
Fixed icon location bug. Added weapon pickup location info to the map
Vehicle entry/exit bug fix
Implementing Bill's fix for NetworkUser serialize bug
A fix, but needs looking at a bit more
Vehicle entry RPC testing
Making a test setup for the user flags diff bug
Use UserID on checkpoints instead of direct reference to the user. Prevents issues (which were happening occasionally) with init order and referencing
Label colour updates when custom allies update. Teammates now show blue correctly, instead of red
Fixed NRE for missing building icon