repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
Removed character ref from welfare.
6 Years Ago
Fixed player ragdoll "MakeStatic", which hadn't actually been firing
6 Years Ago
Player ragdoll conversion
6 Years Ago
Fixed vehicle wreckage bugs
6 Years Ago
General stuff. Fix trade tables and item transfer being broken
6 Years Ago
Removed ICharacterInventory entirely. Can now simply use an IContainer
6 Years Ago
Now compiling
6 Years Ago
Working on glorious ItemContainer simplifying revolution. A few compiler errors remaining here
6 Years Ago
Removin' more character refs
6 Years Ago
More conversion to remove character refs
6 Years Ago
Spectating fix
6 Years Ago
Testing and fixing some bugs
6 Years Ago
Minor error fix
6 Years Ago
Making spectators a character type was a mess. Too many places where something wants a character, but only if it's a real physical character and NOT a spectator. Separated them but gave them a common base interface as well.
6 Years Ago
Spectator stuff
6 Years Ago
Spectator stuff
6 Years Ago
Filling out methods
6 Years Ago
Spectator and PersistentPerson character refs simplified. Spectator now implements IPlayableCharacter
6 Years Ago
Moving away from having Character implement all these interfaces. Instead, have its components implement the interfaces, and expose them if necessary. Starting with IHealth.
6 Years Ago
Removed character ref from CharacterMotorHitReceiver
6 Years Ago
Removed Character ref from FootstepsControler
6 Years Ago
#define and rename
6 Years Ago
IVehicleUser no longer needs a character reference
6 Years Ago
Major refactoring effort to remove Character references outside of Character. Cheated a bit and created an ICharacter interface to use when no other option presents itself, which hopefully can end up much more minimal than Character itself.
6 Years Ago
Renamed a few vars in NetworkEntity to match new version
6 Years Ago
Added Bass projects to the plugins folder.
6 Years Ago
Fixes from testing
6 Years Ago
Using IBuildingUnitUser in building ownership. Removing character references. IBuildingUnitUser is now an interface on the owner PersistentPerson rather than the character since it's the person, and not their current character, that really owns a building.
6 Years Ago
Adjusting the GameModeUniversal prefab to load and unlock correctly when entering/leaving a game
6 Years Ago
Add testconstruct back to the default scene list
6 Years Ago
UNITY_EDITOR flag
6 Years Ago
Testing and fixing
6 Years Ago
Moving stuff
6 Years Ago
Merge in project cleanup branch
6 Years Ago
More cleaning up warnings
6 Years Ago
Cleaning up warnings
6 Years Ago
Testing and fixing
6 Years Ago
Removed stylized nature pack as we were only using a single tiny rock from it. Moved the rock out.
6 Years Ago
Cleaned up all missing asset references. Some other stuff too
6 Years Ago
More cleanup + bootstrap change merge.
6 Years Ago
Allow exempt scenes from the bootstrap code, so scenes like the BuildingEditor don't try to bootstrap.
6 Years Ago
General cleanup
6 Years Ago
Move prefabs
6 Years Ago
Car cleanup
6 Years Ago
Removing or moving some stuff. Bringing a couple of things back.
6 Years Ago
Apparently the rust DLL uses newtonsoft JSON internally. Bringing it back.
6 Years Ago
Oops needed Rust water.
6 Years Ago
Plugins cleanup
6 Years Ago
Cleaning out content folder
6 Years Ago