repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
Missed one file
6 Years Ago
AI stuff. Going to change the ammo checking in ApexSelectItem but saving this version.
6 Years Ago
AI work
6 Years Ago
Working on bot AI
6 Years Ago
Fix bug with NPC manager and spawn %
6 Years Ago
Merging bot branch into Main since it's in a good place that shouldn't break things. Bot players can be added by entering 'addbot' in the server console, but I wouldn't recommend using them yet. They r dum. And in Zombie mode they don't know to jump off the plane.
6 Years Ago
Remove timer
6 Years Ago
Much faster zombie finding for AI
6 Years Ago
Null check
6 Years Ago
Fix melee weapons not doing their hit FX on proxies. Proxy clients now calculate the hits to show the FX, like how proxy guns still shoot harmless bullets.
6 Years Ago
Cleanup
6 Years Ago
6 Years Ago
Move some client-only stuff out the the base player prefab. Spawn it only on client
6 Years Ago
Fix recursive ref
6 Years Ago
Bot damage working correctly
6 Years Ago
Fixed bot player not setting ServerPosition
6 Years Ago
Moved character collider + other stuff
6 Years Ago
Bot player spawning in on command.
6 Years Ago
Character ICharacterControl refactor work
6 Years Ago
Working on ICharacterControl
6 Years Ago
Still working on AI for player characters. All broken at the moment
6 Years Ago
WIP for AI inputs for playable characters.
6 Years Ago
Better place for the character broadcast code
6 Years Ago
Fix possibility to select dead targets
6 Years Ago
AI work
6 Years Ago
Dumb code to get things working
6 Years Ago
AI work
6 Years Ago
Working on bot player AI
6 Years Ago
Fixed NPC spawn ratios to work correctly with the new types, and new "should spawn" tickbox
6 Years Ago
Exclude player zombie from NPC manager spawn options
6 Years Ago
Bot players can be added successfully, but have no AI yet
6 Years Ago
Apparently we can't just call SetConnection at the end. Moved it back to its old spot
6 Years Ago
Working on bot player stuff
6 Years Ago
More connection stuff
6 Years Ago
Connection not required to set up new users, allowing for bots
6 Years Ago
Merge
6 Years Ago
Merge in from Main
6 Years Ago
Delete weird temp file
6 Years Ago
Assign character to networkuser correctly on connecting clients
6 Years Ago
Hide GUI info text and timers when there's no local player
6 Years Ago
Merging in PersistentPerson branch
6 Years Ago
Final fixes
6 Years Ago
Simplifying
6 Years Ago
Don't actually need INetworkedUser now that I decided to recombine the human and AI user classes back into a single NetworkUser. Just reference the class
6 Years Ago
Spectator integration.
6 Years Ago
More cleanup/bugfix
6 Years Ago
Cleanup, bug fixing
6 Years Ago
Fix Zombie AI refs
6 Years Ago
Removed PersistentPerson from the base Character and put it into PlayableCharacter only. If we want persistent data on basic NPCs we can change it back, but for now just having a persistent entity for player characters is simpler.
6 Years Ago
Merged in the latest from Main