repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
Restore script that was still used
6 Years Ago
Unused character stuff
6 Years Ago
Removing testconstruct_map. Keeping testconstruct
6 Years Ago
Clean out testing folder. This stuff is the version history if we ever need it again.
6 Years Ago
Different fix for the previous bug. Apparently some things could be spawn queued but not yet in the snapshot. If two characters joined right together, the second client's character wouldn't show up for the first client. Instead, keep the queue but don't send an entity in the snapshot if it's already in the queue.
6 Years Ago
Fixed a bug that was as follows: Server events: 1. ZGameMode client player character created. It has no children yet. 2. Character spawn serialization is queued on NetworkEntityManager (but not sent yet). 3. Character is set as the NetworkSubscriber subscriber. 4. Full snapshot is sent as a result. Character with no children is serialized. 5. Fists selected and assigned as child of character. 6. The queued spawn from #2 is sent. Character has one child (fists). Client receives the first spawn with no children, and ignores the second one because the entity already exists. Fix: Clear the spawn and update queues when sending a snapshot. Everything's getting sent anyway.
6 Years Ago
Fix ordering change that was preventing characters from loading in listen server mode
6 Years Ago
Fixed saving on server quit
6 Years Ago
Merge bootstrap refactor
6 Years Ago
Fixed NRE when users quit while they have no character, and generally fixed up the NetworkSubscriber thing a bit
6 Years Ago
#DEFINE fix
6 Years Ago
Update build settings
6 Years Ago
WiseGuysTools scene selection thingee
6 Years Ago
Bootstrap object naming
6 Years Ago
Refactored the singleton classes that I added ages ago to better match the WiseGuys coding style, using virtual methods for subclasses to override and call the base, instead of having the base classes call a separate subclass method.
6 Years Ago
Bootstrap
6 Years Ago
Remove folder
6 Years Ago
Bootstrap work
6 Years Ago
Separate client/server now working correctly. If you're Client, you can start on the new blank Init scene
6 Years Ago
Camera
6 Years Ago
Camera settings
6 Years Ago
UI fixes
6 Years Ago
Bootstrap scene gone. New system essentially working
6 Years Ago
Refactoring network classes to not use Awake/Start/OnApplicationQuit/Update now that they're IBootstrap ScriptableObjects and those no longer get called
6 Years Ago
More conversion
6 Years Ago
Converting more stuff
6 Years Ago
Fix bug
6 Years Ago
Merge from Main
6 Years Ago
Fix some Steam-only stuff that needed renaming
6 Years Ago
Working on conversions to the new system
6 Years Ago
Worked out some stuff. Plus removed bootstrap stuff from WiseGuys tools. Bootstrap is now a ScriptableObject that loads itself - I swear it makes sense
6 Years Ago
fixed shooting animations when running ( 3rd person )
6 Years Ago
Add mathods from the old Bootstrap file
6 Years Ago
Initial bootstrap script import. Removed ActiveSceneCheck. Repurposed my MonoBehaviourHelper to mirror Bill F's equivalent MonoBehaviourEventCallback
6 Years Ago
Bot players fully working. Type addbot at server console to add bots.
6 Years Ago
Fixed zombie AI
6 Years Ago
Fixed putting weapons away
6 Years Ago
Slightly less zombies
6 Years Ago
Bots can now play decently as zombie players. Also bugfixes
6 Years Ago
MORE ZOMBIES
6 Years Ago
Doubled Zombie HP because things were too easy
6 Years Ago
Bots can exit the plane successfully, although they teleport instantly to the ground. THAT'S GOOD ENOUGH.
6 Years Ago
AI fixes
6 Years Ago
Bots successfully depart from the plane, but just hover in the air
6 Years Ago
Bots starting to handle the plane
6 Years Ago
Bots handle being in prison
6 Years Ago
Hysteresis on AI distances. Prevents wavering on the edge of two distance-based options
6 Years Ago
Oops
6 Years Ago
That's better
6 Years Ago
AI item selection work. Not quite right at the moment