242,986 Commits over 3,867 Days - 2.62cph!
[block_party] added graphics for a sad block
[block_party] spikey block adds spikes to arena walls in 2nd phase
fix for kill being called twice on BaseCorpse
Set animal max health. (Thanks helk)
[block_party] added deleted files
[block_party] arena walls can show spikes, all spikes blink in unison
fixed animals not giving resources when hit
added some maxhealth stuff for animals for zon
Restored metabolism changes overwritten in the weapons merge.
Fixed gathering (probably)
fixed impact effects not working for melee - merge to main
fixed impact effects not working for melee
Fixed PrefabPreProcess disabling every prefab
RustBuilder - always try to retry failed builds
Touched a bunch of prefabs
forgot to commit this missing prefab for the wolf run attack.
Fixed bugs with PrefabPreProcess prefabs being removed on level change
Fixed ServerConsole not shutting down cleanly
Disabled aligning animals to slope.
tool cupboard is now destroyable
Merged weaponrefactor into main
Phrase, items, Icons updated
Removed debug output
Fixed a column or row of pixels being missing for rotated sprites with an odd width / height.
Fixed 90 and 270 degree sprite rotations being the wrong way round.
added the guts of the Unity calibration scene to help visually debug our shit.
Reproduced sense type comparison from main.
Merged changes from main.
[block_party] temp sprite rotation test
Updated some armor prefab names
Updated armor balance
more general armor protection
Started work on rewriting the CRT shader to not need a curved mesh.
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
renamed and moved some armor items
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
Don't run triggers on clientside entities
Check that baseProtection is valid before trying to use it
TriggerHurt now takes a Damage Type
Fixed animals thinking clientside
Fixed some clothes not having protection properties
Fixed animals not having protection properties
Changed how GameManifest holds ProtectionProperties
tweaked lighting in wild west unity scene, added spikes to cactus and 50% on texture
More WIP on replay system - now a manager to hold all effect events
Post-build deployment, GUID: 575b211a-823b-4b9c-819d-435b006ed8b4
updated jacket materials
added protection values to clothes
Fixed graph and console visibility state not being remembered.
Post-build deployment, GUID: 919916de-004b-4683-b345-6131609686f8
Documentation updated during deployment build 919916de-004b-4683-b345-6131609686f8.