242,986 Commits over 3,867 Days - 2.62cph!

10 Years Ago
[block_party] added graphics for a sad block
10 Years Ago
Hatchet sounds
10 Years Ago
[block_party] spikey block adds spikes to arena walls in 2nd phase
10 Years Ago
fix for kill being called twice on BaseCorpse
zon
10 Years Ago
Set animal max health. (Thanks helk)
10 Years Ago
[block_party] added deleted files
10 Years Ago
[block_party] arena walls can show spikes, all spikes blink in unison
10 Years Ago
fixed animals not giving resources when hit added some maxhealth stuff for animals for zon
zon
10 Years Ago
Restored metabolism changes overwritten in the weapons merge.
10 Years Ago
Fixed gathering (probably)
10 Years Ago
fixed impact effects not working for melee - merge to main
10 Years Ago
trunk merge
10 Years Ago
fixed impact effects not working for melee
10 Years Ago
Touched some prefabs
10 Years Ago
Fixed PrefabPreProcess disabling every prefab RustBuilder - always try to retry failed builds Touched a bunch of prefabs
10 Years Ago
forgot to commit this missing prefab for the wolf run attack.
10 Years Ago
Fixed bugs with PrefabPreProcess prefabs being removed on level change Fixed ServerConsole not shutting down cleanly
zon
10 Years Ago
Disabled aligning animals to slope.
10 Years Ago
Windows Build 159
10 Years Ago
Fixed EnvSync error
10 Years Ago
tool cupboard is now destroyable
10 Years Ago
Protocol++
10 Years Ago
Merged weaponrefactor into main
10 Years Ago
Phrase, items, Icons updated Removed debug output
10 Years Ago
10 Years Ago
Fixed a column or row of pixels being missing for rotated sprites with an odd width / height.
10 Years Ago
Fixed 90 and 270 degree sprite rotations being the wrong way round.
10 Years Ago
Fixed sprite rotations.
10 Years Ago
added the guts of the Unity calibration scene to help visually debug our shit.
zon
10 Years Ago
Reproduced sense type comparison from main.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
[block_party] temp sprite rotation test
10 Years Ago
Updated some armor prefab names
10 Years Ago
Updated armor balance more general armor protection
10 Years Ago
Started work on rewriting the CRT shader to not need a curved mesh.
10 Years Ago
Done a bit of proc gen.
10 Years Ago
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
10 Years Ago
renamed and moved some armor items
10 Years Ago
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
10 Years Ago
Don't run triggers on clientside entities Check that baseProtection is valid before trying to use it TriggerHurt now takes a Damage Type
10 Years Ago
Fixed animals thinking clientside Fixed some clothes not having protection properties Fixed animals not having protection properties Changed how GameManifest holds ProtectionProperties
10 Years Ago
tweaked lighting in wild west unity scene, added spikes to cactus and 50% on texture
10 Years Ago
More WIP on replay system - now a manager to hold all effect events
10 Years Ago
Post-build deployment, GUID: 575b211a-823b-4b9c-819d-435b006ed8b4
10 Years Ago
renamed urban stuff
10 Years Ago
updated jacket materials added protection values to clothes
10 Years Ago
Fixed graph and console visibility state not being remembered.
10 Years Ago
10 Years Ago
Post-build deployment, GUID: 919916de-004b-4683-b345-6131609686f8
10 Years Ago
Documentation updated during deployment build 919916de-004b-4683-b345-6131609686f8.