242,997 Commits over 3,867 Days - 2.62cph!

zon
10 Years Ago
Animals now only partol 60% of the time.
bot
10 Years Ago
OSX Build
10 Years Ago
Merge branch 'master' into ovr Conflicts: Unity/Game/Assets/Materials/CabinetChassis.mat Unity/Game/Assets/Prefabs/LegacyCabinet.prefab Unity/Game/Assets/Shaders/ScreenReflect.cginc Unity/Game/Assets/Shaders/ScreenReflect.shader
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Linux Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
10 Years Ago
Windows Build
10 Years Ago
Moved pvt async pre-pass render threading code to script; trying to keep mono happy Fixed pvt not working on OSX Updated my copy scripts
10 Years Ago
Updated custom deferred lighting to avoid embedding diffuse occlusion in reflectance Moved pvt async pre-pass render threading code to script; trying to keep mono happy Fixed pvt not working on OSX
10 Years Ago
Removed unnecessary `#pragma` from CabinetScreen.shader
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Attempt to make sure games always run at the correct frame rate.
10 Years Ago
Added a replay camera, bit more work on the replay system
10 Years Ago
texturing new net
10 Years Ago
Some completely unnecessary optimization of the CRT & screen reflection shaders.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
zon
10 Years Ago
Simplified how PlayerMetabolism is synced and saved.
10 Years Ago
Tweaks to the reflection shader & game test scenes.
10 Years Ago
Fixed screen reflections being visible in the most physics-defying cases.
10 Years Ago
Rewrote the screen reflection shader to be a bit less insane.
10 Years Ago
Windows Build 169
10 Years Ago
Fixed time/date not progressing
10 Years Ago
Small fix for the super spec hammer.
10 Years Ago
Removed old replay system, added support for players, ball and effects
10 Years Ago
Made the menu scene 16% more interesting.
10 Years Ago
Menu fix 2.
10 Years Ago
Menu fix.
10 Years Ago
Windows Build 167
10 Years Ago
Reverted terrain shaders back to specularity, instead of specular color, for terrain; saves ALU + saves storage + no metals; this time it's final Added back deferred shader override with specular micro-occlusion awareness; now globally consistent and non-destructive across other standard materials Updated all terrain materials affected by these changes: legacy, atlas and pvt
bot
10 Years Ago
OSX Build 243
10 Years Ago
Windows Build 165
10 Years Ago
Limited networking fixes
10 Years Ago
Streamlined the screen reflection shader so that it doesn't branch when testing if the screen can be reflected.
10 Years Ago
Added a `Scale` field to CabinetScreen that controls the size of the virtual CRT display after projection on its sphere.
10 Years Ago
Some performance related tweaks.
10 Years Ago
Streamlined the screen reflection shader so that it doesn't branch when testing if the screen can be reflected.
10 Years Ago
Added a `Scale` field to CabinetScreen that controls the size of the virtual CRT display after projection on its sphere.
10 Years Ago
Added spawnhandler stuff to report command
10 Years Ago
Reverted insane change in Spawnable (/cc zon)
10 Years Ago
Don't show all the building component templates at 0,0,0 Fixed bear skin not having a protection property
10 Years Ago
Debug spawns and hurts when developer > 1
10 Years Ago
Animals now spawn hydrated Upgraded BaseMetabolism.cs to use newlines Player prioritises network updates to themselves
10 Years Ago
Windows Build 163
10 Years Ago
[block_party] smile block can turn invisible
10 Years Ago
[block_party] reworked homing fireballs
10 Years Ago
[block_party] teardrops splash on other blocks and ground
10 Years Ago
[block_party] sad block drops tears
10 Years Ago