242,904 Commits over 3,867 Days - 2.62cph!

10 Years Ago
Tools -> Update -> Prefab Scenes
10 Years Ago
Merging to trunk
10 Years Ago
10 Years Ago
Adding dedicated planner tool
10 Years Ago
added a stabbing animation for the bone knife and improved the existing ones.
10 Years Ago
I'm hoping this fixes the lighthouse materials.
10 Years Ago
Lighthouse material clean up.
10 Years Ago
Material fixes in the max file - lighthouse.
10 Years Ago
renamed Platformer to Block Party
10 Years Ago
[platformer] added dragon block
10 Years Ago
Route all weapon effect sounds through the audio mixer
10 Years Ago
made sure the right hand prop bone is imported out correctly for the spear animations.
10 Years Ago
Changed some anim root nodes for motion and added run cycle to anim controller
10 Years Ago
made the chicken animations blend smooth when transitioning from the various states. fixed the chicken not animating in certain situations. tweaked the chicken sounds so they're a bit more audible. (ie. chicken doesnt have silencer attached to his lips no more)
10 Years Ago
modified footstep max distance (can no longer hear them 300 feet away)
zon
10 Years Ago
Animals no longer use rigid bodies.
10 Years Ago
Disabled material import on satellite dish collider meshes
10 Years Ago
Fixed lighthouse recreating the material on library recreate (reverted material names)
zon
10 Years Ago
Fixed animal patrols.
10 Years Ago
added stone, metal floors
10 Years Ago
fixed spectator being developer only (admins can now spectate)
zon
10 Years Ago
Animals no longer need to drink. Wolves now only animal that needs to eat.
zon
10 Years Ago
Animals now only search when hungry.
zon
10 Years Ago
Animals now update their metabolism and can die from not drinking or eating.
10 Years Ago
Skyshop added to test project
10 Years Ago
Skyshop added to test project
10 Years Ago
Added Ape anim source files
10 Years Ago
Added Ape run north & clip meta
10 Years Ago
Updated Ape source files
10 Years Ago
Mouse sensitivity changes
10 Years Ago
Documentation updated during deployment build a26a66f8-b308-47c9-9064-0a95216d33bf.
10 Years Ago
Documentation updated during deployment build a26a66f8-b308-47c9-9064-0a95216d33bf.
10 Years Ago
Converted hammer
10 Years Ago
Couple of fixes for the forum embed tutorial.
10 Years Ago
Documentation updated during deployment build 6d976d27-57cc-4a04-b9f8-1b9b0bf329a7.
10 Years Ago
Documentation updated during deployment build 6d976d27-57cc-4a04-b9f8-1b9b0bf329a7.
10 Years Ago
Updated the forum embedding tutorial.
10 Years Ago
added metal girders and cut in mesh for grating to wild west scene
10 Years Ago
Converted projectile weapon item to new system Added generic entity signals [ItemIDProperty] attribute can now take a category
10 Years Ago
Added Marmoset skin shader to Elvis. Added Skyshop generated hdri cubemap, tweaked lighting to match in anim-viewer scene.
10 Years Ago
Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag) Forced all procedurally spawned prefabs to be inside the autospawn folder Moved all monuments to the autospawn folder Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers) Protocol++
10 Years Ago
Assemblies now have automatic build and revision numbers.
10 Years Ago
added updated wild west scene, added shader forge lightmapped rock shaders, tweaked light intensity and position.
10 Years Ago
Properly setup lighthouse monument scenes
10 Years Ago
Making new anim controller.
10 Years Ago
Protocol++
10 Years Ago
Player changes. Starting to cache prefabs to see if that lessens the spawn performance hit.
10 Years Ago
Added pipe remnants art files
10 Years Ago
Merge fixes
10 Years Ago
Trunk merge