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Documentation updated during deployment build e1ceb50b-1e75-4c43-b43d-1b796ffdb930.
Documentation updated during deployment build e1ceb50b-1e75-4c43-b43d-1b796ffdb930.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Attempt to fix ReflectionTypeLoadException when embedding games.
Started work on a tutorial about embedding games.
Now that the NavAgentMoveRandom is using Location Of Interest, it adds the requirement of setting the priority category of the SO in code.
Fixed block stage, demolish state not being networker properly
Fixed player flags not saving properly
Fixed conditional models not updating when block rotated
Fixed block upgrading happening even if you can't afford it
Fixed damage overlay flickering, weirdness
Prefab update with LOI Prefab set
Fixed SitOnMe awkward seating bug.
Quick dirty fix for NavAgentMoveRandom to place an LOI SO instead of pure nav agent crap. Fixed the "entry" bug on the anim controller
Post-build deployment, GUID: f48c1c72-8ed2-4e12-9bb8-586adb1e9fc9
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fixed references to removed Mathf functions.
Post-build deployment, GUID: 640fdda5-688d-42ba-813d-3ed79fb33354
Added a simple mesh combiner to batch geometry. Significantly reduced draw calls. A lot more could be done but fuck it for now.
Fixed block skins being deleted on level change, leading to NREs
- More animation controller tweaks
- Improved BuildingController and Building for cleaner init process for buildings, their states and child SmartObjects
Latest building_basic_all.max
All the stuff I should have fixed before merging but forgot
Merged construction2 into trunk
Get phrases from block grades too
Demolish 4x faster
Updated phrases
chicken model + texture done.
Fixed issues with terrain atlas in GL; might require terrain shader reimport
Merged local chat branch.
Updated ProjectVersion and ProjectSettings to b12
Deleted some stm files, which apparently are just backup stuff that shouldn't be on here
Deleted the duplicate tree prefabs since they're already outdated (and even more outdated on the tree-batching branch)
Deleted some files that leaked into my previous commit.
- Yet more controller fixes. SitOnObject, SitOnGround now triggers, updated Behave tree for SitOnMe SO.
Added two more more sln files to ignore.conf (please delete those from your branch again zon)
Do full tree batch refresh when the client finished loading
Removed random scaling from Spawnable (now handled by TreeMesh)
Added Tools->Update->Tree Prefabs and converted all tree prefabs to the new batching system
Added initial tree batching system
Increased network protocol.
Text chat now indicates volume.
Allow prefab preprocessors to run inside the editor
More controller and anim fixes
Fixed HumanMale idle anim lengths, renamed various Sitting anims and animator params
Cleaned up HumanMaleController transitions, fixed HumanRandomiser