usertonycancel

4,599 Commits over 976 Days - 0.20cph!

3 Months Ago
Make it work for targeted player as well
3 Months Ago
Add MoveModeDefault, movement speeds defined in mode and can be altered by modifiers
3 Months Ago
Remove a few unused things
3 Months Ago
Initial commit
3 Months Ago
Fixed orientation of the second door in demo_1
3 Months Ago
Fixed up wrong text for the tutorials
3 Months Ago
Hook up freeze tutorials in the demo, fixed lock getting stuck for interaction UI, fixed weapon pickups not firing pickup action
3 Months Ago
Fixed references to human textures being broke
3 Months Ago
Color adjustments for camera
3 Months Ago
Proper validity checks in Chat, add PlayerPawn.GetZone<T> Component constraint Bomb-proof the bomb plant component Shouldn't need this redundant null check GameNetworkManager assert demoted to warning Crosshair camera validity fix ScreenShaker camera validity fix
3 Months Ago
ApplyThrowableAnimations NRE fix
3 Months Ago
Temp fix for fire, using facepunch.fire_particle_fast
3 Months Ago
Fixed headshot sound ranges
3 Months Ago
Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename
3 Months Ago
AssetBrowser: stopped pinned asset bricking the whole sidebar
3 Months Ago
AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset
3 Months Ago
Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968
3 Months Ago
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything (#1704) - Also tracking pressed controller buttons now
3 Months Ago
CommunityNewsBox: add icon prefix before comment count
3 Months Ago
Fill in PlayerController ref
3 Months Ago
IsValid checks in PlayerInteractor
3 Months Ago
Fade sepia effect instead of popping in and out, expose to AG
3 Months Ago
Add freezing tutorial hints, blurs the screen, lets the player focus on reading - then hit the key to dismiss it
3 Months Ago
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything - Also tracking pressed controller buttons now
3 Months Ago
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything - Also tracking pressed controller buttons now
3 Months Ago
Clear out unused InputManifestTemplate ItemGroup in Sandbox.Game
3 Months Ago
Fixed hammer_showcase testbed lighting Frame out TutorialHint component, WeaponsInventory component
3 Months Ago
Don't add empty objectives
3 Months Ago
Pop up the objectives panel when we finish an objective
3 Months Ago
Add objectives throughout the entire demo level
3 Months Ago
Restyle objectives panel, items list panel Better text size, alignment Fixed healing mechanic
3 Months Ago
Various fixes and cleanup, started adding tasks to demo level to guide the player through
3 Months Ago
Fixed compilation Ensure actor list is not null
3 Months Ago
Fixed air-kill killfeed icon being always black, it should be the attacker color if not self
3 Months Ago
Add sync'd weapon flags so aim is properly networked, works properly when spectating other players
3 Months Ago
Add ScoreAttribute.ShowTeamOnly, make balance only show up for teammates
3 Months Ago
Up molotov's throw power to match the HE
3 Months Ago
Update grenade icons
3 Months Ago
Proper icons for USP-S and Bayonet
3 Months Ago
Refinery's too small to even need global fog
3 Months Ago
Add CrosshairType.Dot
3 Months Ago
Use legacy tonemapper for now
3 Months Ago
Save out C4 so we have its metadata
3 Months Ago
Attempt at ensuring RoundStateTeam avatars change when they should
3 Months Ago
Don't create tracer if the effect distance is low
3 Months Ago
Don't play zoom sound if ending zoom on drop when we're not zooming at all
3 Months Ago
Ammo reserves
3 Months Ago
Fixed not being able to hit E to pick up a weapon
3 Months Ago
Removed some unused props
3 Months Ago
Save some useful metadata in weapon prefabs so we can use it for dropped weapons, so we can use accurate bodygroups, model, bounds from the model renderer