194,037 Commits over 4,079 Days - 1.98cph!
Added a grave building that can be used to bury a dead unit
Can only be spawned via the debug tool (there's an unlock definition for it, but it has no conditions yet)
Also fixed exceptions when mousing over a unit that was killed via debug tools
Fixed hair deformation on a few cases
Set up hat.burlap.wrap for hair
Merge basic trading system into Main. Not integrated into missions at this stage.
nailgun no longer damages wood structures
nailgun nails stay in world and are retrievable
tweaked a bunch of 3rd person player animations ( shoulders / elbows look more natural )
Reordered some map elements. Player, mission, and building icons now sit on top of the grid instead of under it.
More scenario editor save/load basics
Re-centered the map position arrow
Fixed a tricky trading bug. Refreshing both container UIs when either one changed was no good - one would try to refresh with outdated info, and could throw an NRE in certain situations.
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added facial hair style 2 to hair-impl
Merged hair to hair-impl
tweaked materials and textures, vertex lighting etc
More iceberg progress
Slightly more snow ores
fix some UI sorting
tweaked UI anim
Scenario editor save/load WIP. List scenarios in UI
added DevTools, ifdef'd to unity editor for now.
f9 toggles UI
f10 enters free cam
Fixed server compilation
Updated manifest
stub away the rest of chromium's dialogs, url scheme restrictions
Northen Hapis more cold, icelakes and icebergs prep
Added hair deformation and removal flags to all(?) head wearables
Finished hair removal and deformation code
hitting escape with UI hidden will now show the UI (panic mode)
HideableCanvas component, added to match mode canvases
hit f9 to toggle UI
Cherry picked Pauls changes
komodo and crocodile material setups
try to load chromium first
Item description updates and fixes
Phrases
AI is no longer a static class, created with each local game, has it's own AISettings.