200,001 Commits over 4,140 Days - 2.01cph!
Pickaxe sounds, first pass
added new firing animations for weapons that have aiming down the sight
made a change to ironsights script that would set a variable in the view model's mecanim state machine specifying whether the gun was in ADS mode or not.
changed the firearm mecanim state machines so they use the new ADS animations for firing / idle
tweaked the amount of shaking when firearms are shot.
Fix click in pickaxe strike sound
Renamed `PaletteBuilder.Add(rgb)` to `PaletteBuilder.Add4(rgb)`, added `PaletteBuilder.Add3(rgb)`.
fixed a gap in floor piece