200,093 Commits over 4,140 Days - 2.01cph!
Rain FX remake. (Only calibrated for night atm)
tweaks to semi-auto pistol idle animation
Added LionEL character select prefab and added to select screen.
WIP. For Ian to add Lion-El.
Switched frontend panels to prefabs
Removed unused, unrigged characters
Added new materials to character select prefabs.
- BreakApart component now has a health multiplier, so you can make all parts break off before 50% health etc
- Bouncer shield is now completely destroyed by 50% health, leaving the little dude inside to attack you
- Doubled the health Bouncers receive per-level
- Loot containers now have 100% chance to spawn an item
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one
- Made enemies less chatty
fixed water subversion issues , tweaked fog
Hopefully fixed weapons not reloading proper
Updated bloom and ambient occlusion
Added frontend light setups for celeb cams
Fixed NRE on server shutdown
Toned down ambient setting
Fixed splat tints not updating on terrain => added TerrainBlendExt.UpdateMaterialParams() to SetSeason
Updated SE plugins
Fixed UI not blocking raycasts
RMB cancels building placement
Set Mavis geo to cast and recieve shadows.
Fixed building rotation not aligning to ground normal
-added cool profiler tags for perceiving units, like we got in grasspatch
Fixed skin colour not changing properly in dev playermodel scene
Added optional Snow Accum Offset; toggable via "EnableAccumOffset" in TerrainWeatherExtension
Updated UnityVS (vs2015 compatible)
Removed punch shot, replaced with force modifier and rock ball
Added debug special move override
Charged shot now flashes
Changed behaviour of weather state overrides
Added dev-only weather override convars (only clientside atm)
-watching now comes from the head.
mining quarry yield increased
re-enabled projectile dropping from corpses
added megs semi auto pistol icon
Attribute.Simulate() now calculates the step value when playing in Editor
Tweaked weather probabilities
Network++
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard)
Fixed stuff not falling when its ground is rotated
Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard)
Fixed stuff not falling when its ground is rotated
Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
adjusted position of semi auto pistol in third person to better match hands
fixed quarry loot panels
fixed strange glowing particles
missing lootpanels
Temporary disabling IsPlacingInsideTerrain
added worldmodel for semi auto pistol
Created forward render version of character shader for frontend.
Lighting and material adjustments for frontend characters.
Changed Elvis's racket material to use character shader.
More normal map bake hacks
Lightened textures across the board.
Added glow to Igor's reactor.
Fixed ragdolls going apeshit when they've got a spear or something inside
Don't permit foundations and floors under terrain (test)
Applied lights so appear in other scenes