199,310 Commits over 4,140 Days - 2.01cph!
Removed PVT scaling based on video ram; problems with shared memory and/or incorrect query; adjusted scaling based on startup quality level
Updated TOD.
Updated some network stuff.
- Exit portals now call LevelFinished() before returning you to town
- Area + level progression is now tracked and saved and reflected in mission screen
- Level work
Modified hit compression
Target mode mini game WIP
Updated Igor controller and scene
Remember which icons were uploaded so we don't waste time reuploading
Added server.url
Error report tweaks
Projectile object penetration WIP
Added support for server.url
Added support for server.headerimage
better asset path lookup in BeforeEditorTab
New building gib sounds
Location based voice limiting to control gib voice counts instead of % chance to play
reduced crafting time for all low level items
some more wounded animations
Added chars 6, 7, and 8 to lineUp scene. Added emission option to character shader.
Added penetration power to projectile
- Working towards picking and initing random missions
Added utility methods for getting shot times
Changed penetration resistance calculation
Fixed network gamepad rumble issue
Broadcasting fault / double fault
Removed debug UI and unused anim state
- More mission randomisation stuff
- Changed mission spawn location prefabs to work with new stuff
Fix potential NRE in SmartBehaviour.Complete
Updated backhand Igor config
Fixed missing detail layer in some shaders causing empty material inspector
Added Behaviour, from which SmartBehaviour now derives
SmartObject now derives from Entity
Item, Resource and Building now derive from SmartObject
Connection security, better logging
Entity init cleanup
SmartBehaviour constructor cleanup
SpeciesSettings and Unit cleaup
Behaviour constructor tweaks
Some sanity checks for hits caused by projectile penetration