221,883 Commits over 3,653 Days - 2.53cph!
Added bar / Igor effects
Removed DOF on CC court
created elvis_special_speakers for hero special
-buildings now build, and they also take the time specified on them.
Construct Interaction and Action tweak
- Entity tracking + container stuff
- Island stuff
Water treatment plant backup
Tweaks to Sleep weights.
Unit+Items reports error when attachmentpoints was null (breakpoint on error log in here until we catch the error please @maurizio @billowe ).
Test for NRE on attachment points for items (they seem to sometimes be null).
Adding another replacement attempt to unit personality's GetBehaviourDescription.
added dylan's igor2 effect
- Some audio stuff, selection stuff.
starting and stopping sleeping is no longer quite as bad
Fixed weather not changing properly
A bunch of tweaks to managers, removed "is debug" scene toggle crap
Added WeatherParticles component, a quick hack to disable particle FX in children based on wetness value of incoming weather
- Increased people collider size
- Cloud tweaks
- Disabled some debug spam
Water treatment plan level design update wip
Trainyard backup
Wall prefab addition
improved clipping of female clothes
- Added a couple of people sound effect files
- Reexported music to remove silence at start
people play hammer animation when building
- Resource harvesting stuff
- Stat transfer modifier WIP
- More resource gathering stuff
- Reworked the way stat mods work
Increased sleep energy gain rate
Sleep disables DM, clears goals
Removed graphics option for water
Added sabertooth to temperate spawn table
Added bushes to temperate decor spawns, also re-exported and fixed naming to play nice with our SPM processing
Added SMAA to graphics options presets
Fixed ActionChains not taking new elements
FOR FUCK SAKE tweak flame particle
FOR FUCK SAKE fix error in left punch attack
Fixed bug where EntityName would sometimes be null due to wrong test in Entity's implementation of that property.
Updated mine special. Added pushback / health damage
- Actions now have a Begin and Cancel functions
- Actions can now be queued with shift
- Added interaction radius to BaseEntity and made a stone prefab
- MoveTo action now takes an optional stop radius (based on entity radius)
- Added middle mouse drag to camera
- Reduced particle count of clouds
- More rough selection test
- started basic selection and order issuing
water_body shader tweaks
fixed units not sprinting properly
- Started actions
- Walk anim for people
Automated Linux DS Build #230
Automated Windows Build #230
Automated Linux Build #230
Text rendering can now anti-alias any codepoint
surface.CreateFont now registers entire unicode range of any loaded fonts
(windows only so far)
Metas apparently, sup petur
Fixed Decision Log not showing behaviour information, improved heirarchy of Rest and Warm Up goals data
Tweaked audio mixer a bit to bring up ambient again