223,935 Commits over 3,684 Days - 2.53cph!

8 Years Ago
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8 Years Ago
Vomit sounds
8 Years Ago
no sprinting when dehydrated use more calories when running can drink from the world
8 Years Ago
Map masks for water drinking feature.
8 Years Ago
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8 Years Ago
- removed unused pathfinding plugin
8 Years Ago
- removed unused play maker
8 Years Ago
- Updated Particle Playground
8 Years Ago
Ported Unit+Morphs to a component
8 Years Ago
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bot
8 Years Ago
Automated Linux DS Build #303
bot
8 Years Ago
Automated Windows Build #303
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8 Years Ago
Automated OSX Build #303
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8 Years Ago
Automated Linux Build #303
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
When we explicitly set the value of an entity/unit component, make sure it's checked to true, that we don't try to look it up on get.
8 Years Ago
Made EntitySettings.OnEnable virtual Unit.Audio overrides base methods
8 Years Ago
- Bit more
8 Years Ago
- Massive purge and rework of the way levels/areas are handled and levels built. - Removed all the MissionBuilder stuff and integrated the relevant bits to LevelBuilder. - Removed loads of mission shit that's not needed anymore to clean up the whole process. - Removed some area flows and started to streamline the whole area setup shit too
8 Years Ago
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8 Years Ago
Unit view audio settings on prefab Rename in StatMeasurementTriggerSettings
8 Years Ago
Some more work on Confidence in Decision, started working in bookkeeping of cancellation history for goal/goalplans.
8 Years Ago
Added GetDepth to TerrainWaterMap for Helk
8 Years Ago
Fixed SWEPs not appearing in the weapon selection
8 Years Ago
Let's just try casting an entity/unit component once per entity/unit.
8 Years Ago
Fixed a part of Unit.cs somehow being set to the previous version and causing an error.
bot
8 Years Ago
Automated Linux DS Build #300
8 Years Ago
Audio component now actually works, and I also actually included the new files this time around.
8 Years Ago
fixed orientation of arrowhead on the crossbolt viewmodel
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8 Years Ago
Automated Windows Build #300
8 Years Ago
Crafting Command stuff
8 Years Ago
Tried to make an audio component, but it doesn't work yet :(
8 Years Ago
* GitSync
8 Years Ago
improved the bear attack animations improved the horse attack animation tweaked the blend values for the horse and bear so they transition a bit smoother out of certain anim states
8 Years Ago
merge from main
8 Years Ago
Character preview anim source files
8 Years Ago
removed sneak end time to stop looping/stutter and added warthog as seperate unit(needs to be split into seperate fbx soon)
8 Years Ago
Changed the broadcast method Race can be won Added Race UI
8 Years Ago
animal dens boar update warthog in boar rig(needs to be setup as seprate animal) sabertooth has less polygons
8 Years Ago
Fix
8 Years Ago
Better templates
8 Years Ago
Missed a bit
8 Years Ago
Template update
8 Years Ago
Hide the pubic bush when we put trousers on Resharper templates
8 Years Ago
- More
8 Years Ago
latest animals boar + warthog dens
8 Years Ago
created low poly of all of underside of beep truck
8 Years Ago
Fixed building block health not showing