224,208 Commits over 3,684 Days - 2.54cph!

8 Years Ago
More dispenser/resource cleanup
8 Years Ago
Fixed infinite idiocy in Resource/Dispenser
8 Years Ago
Added "Apply Vertex Color" option to some rust/standard shaders; multiplies v.color rgb by albedo base (std, std-spec, cloth, cloth-spec, skin, terrain-blend) Removed keyword used in "Apply Vertex Alpha" and switched to alu instead
8 Years Ago
Update interaction positional data on Campfire, Pine Tree, Tall Pine Tree
8 Years Ago
8 Years Ago
Fixed NoAmbience benchmark using rain weather settings Forced ambience convar setting in benchmarks
8 Years Ago
Fixed NRE in Unit.Relationships Added some more consumable effects
8 Years Ago
Fixed that the door animation was stopped one frame too early (RUST-559)
8 Years Ago
unwrapping beep truck, unwrapped back doors, lights, side panel etc
8 Years Ago
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8 Years Ago
DispenserParameters supports multiple interactions per item TakeFromDispenser calculates the dispense/wait time per item Addded SkillUseParameters Repdoction gestation period is in days, not months All units now produce a meat-filled corpse when dead Rabbits are no longer meat loving omnivores Berry bushes once again provide berries Trees are made of logs, whould've thunk it? Campfires burn stuff again
8 Years Ago
8 Years Ago
Fixed regression that sometimes skipped entity linking when placing building blocks
8 Years Ago
Some door code cleanup to narrow down RUST-559 & RUST-793
8 Years Ago
scroll levels
8 Years Ago
fixed holes in low poly mesh, starting to unwrap
8 Years Ago
more UI levels
8 Years Ago
audio mixer UI levels
8 Years Ago
UI sound level adjustments
8 Years Ago
created low poly truck
8 Years Ago
More UI fiddling
8 Years Ago
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
8 Years Ago
Updated start pose of wake up anim
8 Years Ago
Clutter psd file for the crap that shouldn't be in the mains.
8 Years Ago
Relationships tweak
8 Years Ago
- More
8 Years Ago
A bunch of data changes apparently Moved default stat init to Human and Animal, out of base Unit Fixed missing music in tribe create
8 Years Ago
Lifted sleeping pose to fix looting exploit
8 Years Ago
new open radial menu sound
8 Years Ago
- Single plasma turret tile - More room work - More gameplay tweaks, reduced spawn budgets
8 Years Ago
waterbarrels prevent building fix
8 Years Ago
can drink last 50ml from bota bag
8 Years Ago
more UI stoof
8 Years Ago
radial hover sound changed
8 Years Ago
- Lots of stuff.
8 Years Ago
Centralised UI sound stuff in UIManager
8 Years Ago
Renamed some sounds, added sounds to the radial menu
8 Years Ago
- Buzzsaw works how it first did again
8 Years Ago
- Death row changes
8 Years Ago
- Projectile fix - Made laser link better
8 Years Ago
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
8 Years Ago
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
8 Years Ago
Added distance markers to race UI
8 Years Ago
No build zone edit on powerline_d
8 Years Ago
Adding another powerline pylon variant
8 Years Ago
- Added multiple exits to rooms
8 Years Ago
- Changed camera offsets from -135 to -190 so the camera sits slightly further to the bottom of the ship
8 Years Ago
- Added FactoryRoomK - Patchers fire less per burst - Tools now auto save scene after updating prefabs instead of prompting to save
8 Years Ago
- Reduced entity wander range
8 Years Ago
horst attack anim tweak