223,524 Commits over 3,684 Days - 2.53cph!

8 Years Ago
More race mission work - Collects players / Sets destination Started race UI
8 Years Ago
- More
8 Years Ago
Zone is no longer a Manager Removed UIModal
8 Years Ago
- More editor tests
8 Years Ago
Put benchmark maps in bundles
8 Years Ago
Re-enabled bone scaling
8 Years Ago
Decor components only apply scale adjustments to client entities since pos and rot are networked (RUST-771)
8 Years Ago
added bone info component with old values to playermodel
8 Years Ago
Use a tiny radius when doing the interaction point line of sight check (RUST-784)
8 Years Ago
8 Years Ago
Automated benchmark framework
8 Years Ago
BoneFollower also checks parents of parents when determining enabled state (RUST-794) BoneFollower is also enabled if parents are animating (RUST-793)
8 Years Ago
Fixed deployment of boxes on shelves being annoying
8 Years Ago
mammoth run improvement made ik kind of work but still broken :( moved debug lines to checkbox
8 Years Ago
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8 Years Ago
- Bit more
8 Years Ago
pilot light always on flamer loses condition updated flamer desc stone is once again affected by heat
8 Years Ago
compile fixes flamethrower 3p sound fixes fireball merge fixes
8 Years Ago
3p flamethrower sounds
8 Years Ago
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing
8 Years Ago
fix for ammo going below 0 for flamethrowers fix for being able to fire before deploy is complete (flamer)
8 Years Ago
slightly more forgiving flame merge range
8 Years Ago
Proxy sync, most things networking.
8 Years Ago
hope fully fixed bug with scaled animals animation speed added new shader with animal print (should probably be merged later) sabertooth and mammoth anim tweaks
8 Years Ago
Removed LODGrid.Register LOD grid verifies LOD distances against the max grid refresh distance Tree and mesh qualities once again affect culling distance (RUST-787)
8 Years Ago
- Some test editor stuff
8 Years Ago
OCD
8 Years Ago
Compile fix
8 Years Ago
BoneFollower is disabled when following non-moving entities (only set position when updating parenting in that case) Greatly reduced per-frame overhead caused by BoneFollower (especially around large buildings with tons of doors)
8 Years Ago
Eyebrows on all heads Asian male variation
8 Years Ago
manifest loot tables
8 Years Ago
Fixed per-vertex depth computation for scattering on transparent surfaces; cause for black river sections up close
8 Years Ago
protocol++
8 Years Ago
merge into main
8 Years Ago
bugfix
8 Years Ago
flamethrower bugfixes
8 Years Ago
- Weapon definitions can now be set to not use ammo - Picking up a weapon always equips it to slot 2 - Starter weapon set as not using ammo - Disabled ammo drops for now
8 Years Ago
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8 Years Ago
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8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
merge from main
8 Years Ago
flamethrower implementation building block balance fireballs can merge
8 Years Ago
Tree entity client skin instantiation is load balanced
8 Years Ago
Added clutter layer toggle to F1 dev tools
8 Years Ago
Clutter layer updates (RUST-772)
8 Years Ago
Load balancer per-frame time curve tweaks
8 Years Ago
Tweaked client cycle time (done with testing)
8 Years Ago
Water bucket sounds
8 Years Ago
UI stuff, cc Bill.